Tournament square |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Edited by kodabear - 21 Oct 2016 at 21:43 |
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Starry
Postmaster Joined: 20 Mar 2010 Location: California Status: Offline Points: 614 |
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+1 I agree with Wackturk
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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If we implement this, we'd certainly apply practical rules to the square choice (not a town, not a sov'ed square, not impassable terrain etc). 3 questions though: 1. Would 6 months be about the right length of time before a square moved? 2. We can try and force a balance of combat terrain types... however, how should that balance be allocated? There are a number of options: a) Based on the current ratios of square terrain across the two continents? b) Based on the region ratio (ie a mountainous region will be much more likely to pick a mountainous square) c) Based on a fixed ratio (eg 8 Small Hills, 8 Plains, 8 Large Forests etc) d) Just randomly pick the square in each region, which will - over time - be most likely to match b) but will also be more likely to throw up random weirdnesses 3. If we did (eg) 6 months, we'd pick eg 1st Jan and 1st Jul and let those dates be known in advance. I think that'd also allow players to run tournaments that straddled the change - to shake things up half way through a tournament. Does that work? Regards, SC EDIT: Added a third question Edited by GM Stormcrow - 21 Oct 2016 at 22:30 |
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Starry
Postmaster Joined: 20 Mar 2010 Location: California Status: Offline Points: 614 |
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Thanks SC
These are my personal preferences, still waiting to hear from the members
1. Six months is good 2. Yes, on balanced combat terrain, I'd prefer a balanced approach, probably option c. 3. Dates sound good One other question, is there anyway to prevent players from moving cities within a 5-10 square radius of the tourney square (except where one already exists)? Having cities moved around the tourney square is insane. I realize that people will move cities close to the tourney squares but at least the city won't be clustered around the square. Thanks SC, appreciate this dialogue. |
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CEO, Harmless?
Founder of Toothless? "Truth never dies." -HonoredMule |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Before I get to answering these questions. Back when you added the BL square you said that you were going to have a XML list for import so i am wondering if you guys are willing to create the XML for Tournament square? It will make it easier for the coding to update the databases/coding for Tournament.
Also will the changing of the Tournament sqs effect the limited API key?
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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I had assumed the squares would change at the start of a tournament.
Every X months is better than it is now but still not as random/fair as I would prefer.
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Mr Damage
Postmaster Joined: 01 Jan 2011 Status: Offline Points: 598 |
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My preference would be the squares change once a tournament is announced. The make up of terrain I am not fussed about.
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 966 |
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It could be to many squares but why not 1 square of each terrain in each region?
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Benedetti
Greenhorn Joined: 08 Feb 2016 Status: Offline Points: 47 |
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1) 6 months would be fine. I don't see tournaments happen more often then that anyway?
2) I don't see a point for option c. Sure, there might be 8 plains squares in Elgea, but that means nothing if you happen to be in the west and all those squares are in the east. The more random the better (I love to see a plains tournament square in a province that is all mountains, with towns that are all geared to mountain combat :D ), I think, so I'd go for option a) *if* the total of all squares in illy more or less even out between the different terrain types. If there are far more mountains, or plains, or whatever, that would not give the best random result. 3) brilliant!
NO! Please. Keep in mind that we're not talking about the duration of a tournament, but for the whole time (6 months) a square is designated as a tournament square. I think it's unfair and unwanted to block a serious area off from city building if a tournament square happens to land right in the middle of an area an alliance or player is looking to develop. By the same reasoning, new tournament squares have to stay *well* away from existing cities, so as not to restrict them in developing sov in the 6 months the square is a tournament square. (edit: Unless, ofc, the limited city placing and ignoring of NAP/Confed is turned on/off at start/end of a tournament) Edited by Benedetti - 21 Oct 2016 at 23:53 |
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wherditgo
New Poster Joined: 21 Oct 2016 Status: Offline Points: 3 |
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1) yes
2) mixture of c and d fixed ratios with at least some degree of randomness 3) yes |
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