31AUG16 - Tournament, release notes |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Casualty totals for defender and attacker? or both somehow combined? I assume the former, but just checking.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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I would hope they wouldn't combined the Casualty totals. Because that would be very boring Tournament page.
@SC would the tournament API key only show the casualty? Np SC i was very happy to do the first ever server wide player Tournament. I learn that my hosting was crappy and I needed a new one. I also learn some coding stuff to. I hope you guys learned some stuff to Edited by kodabear - 25 Sep 2016 at 04:26 |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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SC - can you give me some figures on the network traffic for the tournament? I appreciate it depends a lot on the number of people taking part and how active each of them is but I'm trying to work out what type of hosting I would need to be able to offer a tournament - I do know that my current hosting would not be up to it but without some sort of idea on the needs I can't go any further.
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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As far as I understood from the original 'spec' (as such), you guys were looking for something like: <outcome> <outcometype id=1>Attacker Victory</outcometype> <attackercasualties=123456> <defendercasualties=78> </outcome> ... as it is my understanding that this is what was/is wanted.
I'm afraid I can't, Tensmoor. We have no way of sensibly separating the "tournament" CPU/RAM/bandwidth requirement from the total used to run the game; as they all occupy the same logical server cluster. I think koda and digioso - having run a tournament-only reporting server themselves - would have an infinitely better idea of what hardware and bandwidth is needed to run it sucessfully. Regards, SC
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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I had guessed as much this what it is going to look like.
I can only give the bandwidth that the website used. which i did post here. |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Thanks for the reply SC. Asking was a longshot but as my mum used to say - if you don't ask you don't get
I'm currently in the process of sourcing and setting up a server to run tournaments from and will then (hopefully) be working with Digioso to install his software and get it configured. At the moment everything is very much up in the air but the idea is that eventually we will be able to offer a system where people will be able to set up and run their own tournaments from it. |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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IS this about what the limited API key will show SC?
<tournamentcombatevent> <server> <name>elgea</name> <servercountrycode>gb</servercountrycode> <serverlanguagecode>en</serverlanguagecode> <serverlivedate>2010-02-21T21:53:01.190</serverlivedate> <datagenerationdatetime>2016-09-29T02:11:46.897</datagenerationdatetime> </server> <personalcombatkey id="AQAAAMzaN9f2foutLrS-od2_XRK0Jp0EdUgYQEaJiWNWuB4cd0-BMKg0Vx0="/> <uniquecombatidentifier> <server id="elgea"/> <combatguid id="51E655AB-CF3F-4A9F-B6BD-FEBF34CF054F"/> <troopmovementevent id="160493217" occurrence_datetime="2016-09-02T20:51:24.980"/> <datacomplete id="1"/> </uniquecombatidentifier> <combatoverview> <location> <X>85</X> <Y>-22</Y> <terrainspecifictype id="30">Scrubland</terrainspecifictype> <terraincombattype id="7">Plains</terraincombattype> </location> <datetime> <armymovementbegandate>2016-08-31T22:13:45.987</armymovementbegandate> <combatoccurrencedate>2016-09-02T20:51:24.980</combatoccurrencedate> <occupationlengthsecs>0</occupationlengthsecs> </datetime> <stratagem> <armyaction id="2">Attacking</armyaction> <feint>No</feint> </stratagem> <defensedataincluded>Yes</defensedataincluded> </combatoverview> <participants> <participant> <role>Defender</role> <player> <playername id="187435">Wigan</playername> <troopsfromtown id="267519">2 2 5 New Avalon</troopsfromtown> <alliance id="35"> <allianceticker>vCrow</allianceticker> <alliancename>Valiant Crows</alliancename> </alliance> </player> </participant> <participant> <role>Attacker</role> <player> <playername id="237186">Kodabear</playername> <troopsfromtown id="289820">02 Littlebears</troopsfromtown> <alliance id="78"> <allianceticker>T?</allianceticker> <alliancename>Toothless?</alliancename> </alliance> </player> </participant> <outcome> <outcometype id=1>Attacker Victory</outcometype> <attackercasualties=123456> <defendercasualties=78> </outcome> </participants> </tournamentcombatevent> |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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What will the outcometype show if the battle was a raid?
Edited by kodabear - 30 Sep 2016 at 00:04 |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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I was intending outcometype id = 1 "Attacker Victory" id = 2 "Defender Victory" id = 3 "No clear Victory" Where id = 3 would be suitable for raid. Does that suit? And yes, your sample is exactly what will be returned. SC
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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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Yep, that looks fine. Thanks a lot. :)
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