31AUG16 - Tournament, release notes |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Posted: 31 Aug 2016 at 18:29 |
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Hi Everyone,
THE TINKERS' TOURNAMENT Throughout the entire month of September, the Tinkers are running a server-wide alliance tournament. As well as being fun, it's also our opportunity to test the Tournament API key. TOURNAMENT API KEY Has now been released. You can issue it from the API keys page on your account profile. I'll be opening up a page (and will link from here) in the Technical Discussions forum, with further details. NPC ATTACKS Some NPCs were performing attacks on player races that were ostensibly not supposed to be attacked. They've been retrained, and will now avoid attacking players with whom they have a standing better than negative 50. However, please be aware that faction units may or may not observe the Peace of the Camp rule if you are sharing a square with people they hate. Whether they choose to attack depends on the personality traits of the faction itself. Faction aggressiveness has been generally raised, especially around Calumnex. SITTERS SPENDING PRESTIGE A bug has been closed that allowed sitters to spend the prestige of the account they were sitting on avatar changes. OTHER THINGS There are still a few outstanding bugs that we're working on, plus we're trying to return a method of buying prestige natively into the Windows 10 app in conjunction with Microsoft. We hope to have updates over the next few days or weeks. Regards, SC
Edited by GM Stormcrow - 31 Aug 2016 at 18:29 |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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We hope to have updates over the next few days or weeks. SC
[/QUOTE]
Can you provide any details on any of those updates? Since they are very close to completion.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Great to see this is finely fixed
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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Fantastic! Thanks very much.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Tournament API key
I tested the Tournament API key and here is what i got <combatevent> <server> <name>elgea</name> <servercountrycode>gb</servercountrycode> <serverlanguagecode>en</serverlanguagecode> <serverlivedate>2010-02-21T21:53:01.190</serverlivedate> <datagenerationdatetime>2016-09-01T20:14:03.123</datagenerationdatetime> </server> <personalcombatkey id="AQAAAAAiXBmMKm40wJIsLh61W0iG9pQ2R2v7bJ4E94jcw7x2lrSPyunbl_c="/> <uniquecombatidentifier> <server id="elgea"/> <combatguid id="2382D379-BCB6-45E5-9935-5E6E627C5CB1"/> <troopmovementevent id="160493210" occurrence_datetime="2016-09-01T18:57:02.200"/> <datacomplete id="0"/> </uniquecombatidentifier> <combatoverview> <location> <X>85</X> <Y>-22</Y> <terrainspecifictype id="30">Scrubland</terrainspecifictype> <terraincombattype id="7">Plains</terraincombattype> </location> <datetime> <armymovementbegandate>2016-08-31T22:13:38.210</armymovementbegandate> <combatoccurrencedate>2016-09-01T18:57:02.200</combatoccurrencedate> <occupationlengthsecs>0</occupationlengthsecs> </datetime> <stratagem> <armyaction id="2">Attacking</armyaction> <feint>No</feint> </stratagem> <defensedataincluded>No</defensedataincluded> </combatoverview> <participants> <participant> <role>Defender</role> <player> <playername id="117897">ivanrow</playername> <troopsfromtown id="142494">olivia</troopsfromtown> <alliance id="153"> <allianceticker>mCrow</allianceticker> <alliancename>Murder of Crows</alliancename> </alliance> </player> <armies> <army> <armyname id="423500">4th</armyname> <divisions> <division> <divisionname id="657652">four</divisionname> <commandername id="60793">Char</commandername> <commanderhealth>400</commanderhealth> <commanderdamage>0</commanderdamage> <units> <unit> <unitname id="77">Knights</unitname> <unitquantity>198</unitquantity> <unitcasualties>2</unitcasualties> </unit> </units> </division> </divisions> </army> </armies> </participant> <participant> <role>Attacker</role> <player> <playername id="237186">Kodabear</playername> <troopsfromtown id="289820">02 Littlebears</troopsfromtown> <alliance id="78"> <allianceticker>T?</allianceticker> <alliancename>Toothless?</alliancename> </alliance> </player> <armies> <army> <armyname id="632318">New Army 1</armyname> <divisions> <division> <divisionname id="991674">New Division 1</divisionname> <commandername id="279255">Commander 5</commandername> <commanderhealth>100</commanderhealth> <commanderdamage>100</commanderdamage> <units> <unit> <unitname id="76">Charioteers</unitname> <unitquantity>1</unitquantity> <unitcasualties>1</unitcasualties> </unit> </units> </division> </divisions> </army> </armies> </participant> </participants> </combatevent> and this is the normal combat report <combatevent> <server> <name>elgea</name> <servercountrycode>gb</servercountrycode> <serverlanguagecode>en</serverlanguagecode> <serverlivedate>2010-02-21T21:53:01.190</serverlivedate> <datagenerationdatetime>2016-09-01T20:11:02.380</datagenerationdatetime> </server> <personalcombatkey id="AQAAAJT4r2KJmEwFASkzkcXiNqjnzlFW6cZWcAGnokppAYslE8_Cm8GyMuY="/> <uniquecombatidentifier> <server id="elgea"/> <combatguid id="2382D379-BCB6-45E5-9935-5E6E627C5CB1"/> <troopmovementevent id="160493210" occurrence_datetime="2016-09-01T18:57:02.200"/> <datacomplete id="0"/> </uniquecombatidentifier> <combatoverview> <location> <X>85</X> <Y>-22</Y> <terrainspecifictype id="30">Scrubland</terrainspecifictype> <terraincombattype id="7">Plains</terraincombattype> </location> <datetime> <armymovementbegandate>2016-08-31T22:13:38.210</armymovementbegandate> <combatoccurrencedate>2016-09-01T18:57:02.200</combatoccurrencedate> <occupationlengthsecs>0</occupationlengthsecs> </datetime> <stratagem> <armyaction id="2">Attacking</armyaction> <feint>No</feint> </stratagem> <defensedataincluded>No</defensedataincluded> </combatoverview> <participants> <participant> <role>Attacker</role> <player> <playername id="237186">Kodabear</playername> <troopsfromtown id="289820">02 Littlebears</troopsfromtown> <alliance id="78"> <allianceticker>T?</allianceticker> <alliancename>Toothless?</alliancename> </alliance> </player> <armies> <army> <armyname id="632318">New Army 1</armyname> <divisions> <division> <divisionname id="991674">New Division 1</divisionname> <commandername id="279255">Commander 5</commandername> <commanderhealth>100</commanderhealth> <commanderdamage>100</commanderdamage> <units> <unit> <unitname id="76">Charioteers</unitname> <unitquantity>1</unitquantity> <unitcasualties>1</unitcasualties> </unit> </units> </division> </divisions> </army> </armies> </participant> </participants> </combatevent>
Edited by kodabear - 01 Sep 2016 at 21:48 |
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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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So the tournament report seem to always have info regarding defender data as well.
Even though the attacker cannot see this data normally. Question here: Is this also true for the occupationlengthsecs field? In the normal reports the defender sees that the attack was sent under occupation order but the occupationlengthsecs field is always 0 in the defenders report. Has this been changed for the tournament reports? And then there is this question: For the tournament admin this is great! Regardless of which report he gets the report is always complete. But looking at it from the perspective of the game: Using the tournament reports the participating players are now also able to see information they normally would not be able to see. Edited by Digioso - 01 Sep 2016 at 21:57 |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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How the current Tournament API key isn't like what the people who wanted a limited API key. (I am only guessing they wont like it since i like the combat API key better then what the limited API key was going to be because of the better end stats) It still show all the troops and other identifying information. And it also will always show all the combat information even if the attacking player lost so much they didn't get a full report.
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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It's not supposed to, and this is why we're testing it - to get it right.
What URL endpoint are you putting the battle report tournament key into in order to retrieve a tournament battle report? Cheers, SC
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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I use https://elgea.illyriad.co.uk/External/CombatReport/ to be able to see the reports from the tournament API key (example of a report is here http://forum.illyriad.co.uk/31aug16-tournament-release-notes_topic6956_post93819.html#93819 )
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Will the Tournament sq still be open after the Tournament? So people can still run there own Tournament after words
Edited by kodabear - 05 Sep 2016 at 20:31 |
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