Combat API and its use in a Player Run Tourney |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Posted: 24 May 2016 at 18:06 |
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Something that the might be a good idea for the Tournament API key is to have it show armies that are set as "Is Covert ". and if are able to have some kind of report in the API key when an army is recalled
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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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Yep, that's fine. :)
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Yeah just realised that's probably what you meant...
Is that sufficient for you guys (obv with the same fields removed)?
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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That was part of a faction xml attack on a town
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Hi Koda, Not sure what that xml snippet was related to, but as far as I know that's absolutely *not* what people want in this limited key, including (as it does) total troop counts, town names, army names, division names, unit types etc. Regards, SC
EDIT: Oh wait... is that the faction attack return?
Edited by GM Stormcrow - 19 Apr 2016 at 00:10 |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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I had guess as much it wouldn't be able to add to the Tournament API
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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<participants>
<participant> <role>Attacker</role> <player> <playername id="-1"/> <troopsfromtown id="-1"/> <alliance id="0"> <allianceticker/> <alliancename/> </alliance> </player> <armies> <army> <armyname id="0"/> <divisions> <division> <divisionname id="0"/> <units> <unit> <unitname id="726">Warrior Chiefs</unitname> <unitquantity>82</unitquantity> <unitcasualties>82</unitcasualties> </unit> </units> </division> </divisions> </army> </armies> </participant> <participant> |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Sure, can do.
Well, any player involved could of course have just supplied their full API key instead, but yup, can do. I just don't want any player thinking that because they have supplied a tournament-only API key, they have an expectation that the only data getting shared is what they wanted shared - because that's not necessarily the case. If I ever hear "But I only supplied my tournament API key... why is all my secret combat info plastered across this tournament summary?", I shall refer said player to you guys to explain the logic behind it
Does anyone have a combat report individual XML link from when they were attacked by a faction that they wouldn't mind sharing publicly?
That's not going to happen in the Tournament API as it's an entirely different dataset, format, and functional bucket to combat. We are looking into producing a diplo key API for all diplomatic unit events including messengers, but that's a way away. And then we can have a discussion about producing a limited version of it too, as well SC Edited by GM Stormcrow - 18 Apr 2016 at 22:53 |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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Something that would be great, if you guys added when Messenger recall an army to the Tournament API.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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What will this limited data Tournament api key show if one of the Faction attack one of the Tournament Squares?
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