Intercept Feint |
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Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 920 |
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Posted: 05 Jan 2016 at 23:13 |
So... feints are fun, right? Other than your army being out for a stroll there is no other threat against them... Well, here is my proposal to change that.
Intercept Feint can be researched, make it a good 30 day research, we all love those, in the military branch of the research tree. If a city under attack decides to Intercept Feint there are two possible outcomes when the armies meet on the battlefield...
All and any equipment bonuses would be calculated accordingly. All and any terrain bonuses would be based on the square on which the battle occurs. What happens after the battle?
Other variations and options...
Most of the data and math needed for these additions are probably already in the logic of the game. Any additions would be pretty straight forward programming logic. As always... Just my ideas... The community makes them better... And hopefully convinces the DEVs that it would be worth the investment. \/\/artow |
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 966 |
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Wouldn't gain much you would kill 1 commander and 1 troop.
Instead I would just add 'interception' when your city is being attacked you can send your troops to intercept the attack. But even this would be weird since you would lose the defense bonus of your city.
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gorm
New Poster Joined: 07 Jan 2016 Status: Offline Points: 1 |
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Wartow,
I like the idea, but as DeathDealer89 says, you would just kill 1 troop and 1 commander or kill your army when it is out of town. Having said that, if I look at your proposal as part of a larger picture then I think the proposal has merit. But then you may want to include things like: - the ability to scout armies that are on the move against you, that way you can choose whether or not to intercept this army yes or no, decide on how to organize defenses etc. - send assassins to an army on the move to your city - intercept enemy diplomatic actions (Thieving, Scouting, assassination attempts) which would allow you to kill the thieves or the assassins send your way while they are on the move to your city. - send armies based on a schedule (perhaps paid for by some prestige) to better coordinate attacks on a city/encampment - etc. There are perhaps several other things that one would like to include once you start adding features to the warfare/diplo mechanism, but I am a little low on ideas . But that would definitely make it more interesting. |
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DeathDealer89
Postmaster Joined: 04 Jan 2012 Status: Offline Points: 966 |
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I love the idea of sending assassins to incoming armies.
Perhaps you could send saboteurs to make them slow down, miss or some don't hit. This would make diplos a lot more useful than they our now and would allow the diplo attachment to be more useful as well. It would make the foreign office more useful since you could intercept from much greater distances as well. It could also mean that you could try to intercept as a defending army on better terrain. Although still not sure it would be worth it to lose the power of your wall.
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