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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2016 at 07:10
@Wartow: http://www.digioso.org/dilly_tools/illy_abandoned.pl
At least I am getting my data from the towndata XML file as Koda mentioned above.

@Cryterion:
1 -> The Wastes
37 > Rill Archipelago
40 -> Calumnex
43 -> Pamanyallpa
48 -> The Poisoned Isle
54 -> Oarnamly
56 -> Gremont
61 -> Aindara
66 -> Vindorel

Now an evil question: Did you also manage to figure out the names for regions 39, 42, 47, 53, 55, 60 and 65?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cryterion Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2016 at 13:36
Thanks

39-> Stormstone Island
42-> Puchuallpa
47->Pawanallpa
53->Westmarch
55->Oarnamly
60->Newlands
65->Fellandire

I'm assuming there are some duplicates here being

1 & 2 are both The Wastes
37 & 38 Rill Archipelago
40 & 41 Calumnex
48 & 49 The Poisoned Ilse
54 & 55 Oarnamly
61 & 62 Aindara
66 & 67 Vindorel



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2016 at 14:44
Region ids 39, 42,47,53,55,60 and 65 are (currently) unused by the game. I'm in the process of writing the code for a tool that will give a table of the region names and id as used by the game. The data is pulled directly from the data downloaded by the game code so is guaranteed to reflect any changes made by the devs.

The tool is up and running on the Misc Info menu.


Edited by Tensmoor - 16 Jan 2016 at 15:46
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cryterion Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jan 2016 at 16:20
Just finished running through some tests, after realising my list was offset by 1, C++ does that.
Here's the list I came up with

const char *RegionName[77]
{
        "",
/*1*/   "The Wastes",
/*2*/   "Kal Tirikan",
/*3*/   "Wolgost",
/*4*/   "Ursor",
/*5*/   "Qarossian",
/*6*/   "Windlost",
/*7*/   "Tamarin",
/*8*/   "Fremorn",
/*9*/   "Norweld",
/*10*/  "Laoshin",
/*11*/  "Ragallon",
/*12*/  "Taomist",
/*13*/  "Meilla",
/*14*/  "Lucerna",
/*15*/  "Middle Kingdom",
/*16*/  "Norweld",
/*17*/  "Keppen",
/*18*/  "Tor Carrock",
/*19*/  "The Western Realms",
/*20*/  "Keshalia",
/*21*/  "Perrigor",
/*22*/  "Kul Tar",
/*23*/  "Kumala",
/*24*/  "Lan Larosh",
/*25*/  "Arran",
/*26*/  "Turalia",
/*27*/  "Zanpur",
/*28*/  "Elijal",
/*29*/  "Azura",
/*30*/  "Djebeli",
/*31*/  "31 - Ocean",   //Ocean
/*32*/  "Tallimar",
/*33*/  "Larn",
/*34*/  "Kem",
/*35*/  "Ferra Ilse",
/*36*/  "Trome",
/*37*/  "Rill Archipelago",
/*38*/  "Stormstone Island",
/*39*/  "39 - Not Named",   //Not Name 995,-3300
/*40*/  "Calumnex",
/*41*/  "Puchuallpa",
/*42*/  "42 - Not Named",   //Not Named -152,-1400
/*43*/  "Pamanyallpa",
/*44*/  "Huronire",
/*45*/  "Clarien",
/*46*/  "Pawanallpa",
/*47*/  "47 - Not Named",   //Not Named -798,-1681
/*48*/  "The Poisoned Isle",
/*49*/  "Glanhad",
/*50*/  "Northmarch",
/*51*/  "51 - Ocean"
/*52*/  "Westmarch",
/*53*/  "53 - Not Named",   //Not Named -752,-1741
/*54*/  "Oarnamly",
/*55*/  "55 - Not Named",   //Not Named -474,-2789
/*56*/  "Gremont",
/*57*/  "Coanhara",
/*58*/  "Lapo's Lua",
/*59*/  "Newlands",
/*60*/  "60 - Not Named",   //Not Named -954,-2666
/*61*/  "Aindara",
/*62*/  "The Pirate Isles",
/*63*/  "Silbeaur",
/*64*/  "Fellandire",
/*65*/  "65 Not Named",     //Not Named -507,-2241
/*66*/  "Vindorel",
/*67*/  "Almenly",
/*68*/  "Kormandly",
/*69*/  "The Orken Coast",
/*70*/  "Kingslands",
/*71*/  "Farshards",
/*72*/  "Shardlands",
/*73*/  "Strendur",
/*74*/  "Chulbran",
/*75*/  "Jurgor",
/*76*/  "The Long White",
/*77*/  "Unknown Lands"
};

@Tensmoor

Region ids 39, 42,47,53,55,60 and 65 are (currently) unused by the game

39-> Not Named but 1801 of them exist
42-> Not Named but 3 exist
47-> Not Named but 459 exist
53-> Not Named but 1 exists
55-> Not Named but 11 exist
60-> Not Named but 14 exist
65-> Not Named but 1 exists

I saw one that actually has a city on it. Most of the one I looked at on map are on coastal corners or small islands.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jan 2016 at 18:27
In my tools those regions are just called "Unknown <region ID>" so far. I sent the devs a list of those squares a while ago but so far nothing has happened.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dal Rath Quote  Post ReplyReply Direct Link To This Post Posted: 16 Apr 2016 at 10:48
What is the relationship between the terrain type data file and the terraintype field in the towns.xml ?  The type ids are not consistent with the names, which feels like it may be a bug, or maybe I'm just not understanding it right.

Also, what timezone are the timestamps from?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 16 Apr 2016 at 11:52
There are two different terrain values for each tile. The datafile_terrain.xml holds the definitions for the normal value and the datafile_terrain_combat.xml holds the definitions for the terrain types used for combat.
 In the datafile_towns.xml file the 'terraintype' value relates to the values in the terrain file and the 'terrainoveralltype' relates to the combat one.

Timestamps in the file are all in the Tango timezone (http://www.timeanddate.com/time/zones/t) which are UTC-7.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 16 Apr 2016 at 12:51
With regard to the unknown regions, I'd be interested to see if the region id of a square changes when certain events happen - eg audrey wakes up.  The reason why the question hasn't been answered may be that the regions are ALREADY in the game. 
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 16 Apr 2016 at 13:09
I'm keeping copies of the world map text file for each day (since 18th Feb 2016) so if anyone needs a comparison done all they have to do is ask. I'm also keeping track of the number of each terrain type for each day so it is relatively easy to see if any of the currently unused terrain types become active.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dal Rath Quote  Post ReplyReply Direct Link To This Post Posted: 16 Apr 2016 at 14:29
> In the datafile_towns.xml file the 'terraintype' value relates to the values in the terrain file

Except it doesn't.  The names are consistent but the ids are not.
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