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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I'm interested in behavioral economics too ...planning to do my dissertation using data from MMOs. I'm not sure why you couldn't achieve the same result using blinded ID numbers? (not Illy IDs) -- as long as each player and location were uniquely identified.
I'm sure we're all going to be interested in your research results as well. Are you familiar with the Daedalus Project? The Daedalus Gateway: The Psychology of MMORPGs, I haven't thoroughly reviewed the site, and it seems to have more in terms of sociological or psychological stuff, but you might find it interesting. Edited by Rill - 18 Sep 2011 at 01:06 |
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Hugie
Greenhorn Joined: 26 Aug 2011 Location: UK Status: Offline Points: 84 |
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MOVED FROM SOMEWHERE ELSE WHERE EVERYONE SAID IT WASN'T WELCOME
How can I ask the GMs private questions about developing new quests?
I'd like to create a couple of quests for a forthcoming user-organised tournament (like the "race", only with a bit more detail), and obviously I don't want to give all of the development or answers away on an open forum or there would be no point in the quest. A sample (which can be public) The quest would start on the first day of the mini-tournaments, and could be answered by either of two types of teams - either a single CITY, or a team made of up to 20 CITIES (the team could be defined across alliances and players, the use of CITIES instead of players is important). Since the quest clues will be scattered all over Illyria, a single CITY would need to send scouts all over the world; whereas a team could dispatch the next scout (once they have an answer) from the nearest city in their team. But GM would need to keep track of the team members and ensure that scouts aren't dispatched before the clue is in for that team. What's the use of Chariots without a Chariot Race? Before pathfinding comes in, is it possible for each player to DRAW A COURSE for their chariot to follow to visit eg 10 pre-defined places on Illyria and return to their start position? This would mean all chariots running at the same speed, but with faster movement on plains, slower through jungle, in between on sand, a 8 min delay crossing water, and a 10 min delay if they pass through any village/city which contains a tavern (well, I imagine they could drink quite fast). We should also allow caravans, for those that haven't developed chariot-like warriors, and give them all the same speed as each other for the purposes of the race Would it be possible to colour each player's piece in the colour of their country of origin? This would lead to a quite colourful result, especially as many players will follow different courses Clues - well I can't describe any of them here, and I'll develop them inside the Absaroke alliance anyway, but I'd like to check some concepts and of course ask your experience on what works and what is too obscure. Once again, the aim is to give experienced players no advantage over new players. And some other stuff Hope you can help with a forum where I could invite certain trusted collaborators and you could answer specific questions which only GMs can answer. TIA
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I actually have an idea about how you could do a "scavenger hunt" without troubling the GMs at all ... involving scouting cities of players who have volunteered to participate. We'd need some vets to advise us on how to make this work.
Hugie, I think the main point being made in the other thread is that we want to leave the GMs alone to code in peace for a while, since they are working on a few important "bits" for the next update. I suggest you look for volunteers to help implement your idea -- something fun could be done, as I said, without needing any coding. For example, it could be done with caravans instead of diplos -- players could forward some token good to a player or location given by a clue, then forward the report to a "referee" who could then dispense another "clue," when that was solved they send a caravan and the ref gives another "clue." It's great to have these player-designed activities, but let's be creative and think of ways to do them that won't distract the devs from doing that thing they do. What do you think?
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Yso Sris
Greenhorn Joined: 16 Aug 2011 Location: Arkansas Status: Offline Points: 78 |
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Very interesting. OK what everyone else seems to have missed is the 'endgame' comment. Is there an expectation that the server, with a map this big and with ease of expansion of grid, could ever reach such a point? |
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GFactor
New Poster Joined: 28 Jul 2011 Location: Tennessee, USA Status: Offline Points: 13 |
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Yes, Yso Sris. While the map indeed could go on forever, the server in charge ("uk1.illyriad.co.uk") cannot. It's been stated somewhere else on the forums that the game server is capable of managing up to X number of players and cities, after which point performance starts to take a very noticeable hit. So in answer to your question, there may in fact be an "endgame" scenario someday (although later rather than sooner).
Edited by GFactor - 26 Sep 2011 at 15:20 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I recall one of the devs saying the capacity is for 10k players on the server AT A TIME. Currently the highest number is around 1200-1300. The "endgame" if there is one ... will not be upon us anytime soon.
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Kurfist
Postmaster Joined: 14 Apr 2011 Status: Offline Points: 824 |
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Add an extra zero Rill. |
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Patience is a virtue, resource giving is a sin
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Gimli Son of Groin
Greenhorn Joined: 03 Oct 2011 Location: Cambridge Status: Offline Points: 79 |
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So is it possible for there to be another server?
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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That number will come down with pathfinding :o)
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Koragg
Greenhorn Joined: 24 Oct 2011 Status: Offline Points: 67 |
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Greetings! I'm working on a market analysis program, and I would greatly appreciate the following data;
1) End of day market averages for each market resource, for at least the last 2 weeks (as viewable in the trade window: Total Volume, Average Buy price, Average Sell price, and average total price.) 2) Active buy/sell requests made that day. This one's iffy, since I know you only update these once per day, and it can change throughout the day, but I'd really love to be able to work with the data. I'm currently entering it manually (Haven't looked into a resource to capture data directly from the webpage). (Quantity, Total Price, Price per unit, Resource, Player Id, Town) 3) Faction lists including hub locations (Name, Location, Region) and (hopefully) racial base and inter-faction standing. (Alliance and per-player standing would be great too, but that's currently not available on the UI, so I don't expect it.) I recognize that 1 and 2 might be a bit of a waste for your to work up with Trade V2 on the horizon, but hopefully their TV2 equivalents can be made available at the appropriate time.
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