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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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@Wartow: http://www.digioso.org/dilly_tools/illy_abandoned.pl
At least I am getting my data from the towndata XML file as Koda mentioned above. @Cryterion: 1 -> The Wastes 37 > Rill Archipelago 40 -> Calumnex 43 -> Pamanyallpa 48 -> The Poisoned Isle 54 -> Oarnamly 56 -> Gremont 61 -> Aindara 66 -> Vindorel Now an evil question: Did you also manage to figure out the names for regions 39, 42, 47, 53, 55, 60 and 65? |
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Cryterion
New Poster Joined: 25 Mar 2014 Location: South Africa Status: Offline Points: 6 |
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39-> Stormstone Island 42-> Puchuallpa 47->Pawanallpa 53->Westmarch 55->Oarnamly 60->Newlands 65->Fellandire I'm assuming there are some duplicates here being 1 & 2 are both The Wastes 37 & 38 Rill Archipelago 40 & 41 Calumnex 48 & 49 The Poisoned Ilse 54 & 55 Oarnamly 61 & 62 Aindara 66 & 67 Vindorel |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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Region ids 39, 42,47,53,55,60 and 65 are (currently) unused by the game.
Edited by Tensmoor - 16 Jan 2016 at 15:46 |
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Cryterion
New Poster Joined: 25 Mar 2014 Location: South Africa Status: Offline Points: 6 |
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Just finished running through some tests, after realising my list was offset by 1, C++ does that.
Here's the list I came up with const char *RegionName[77] { "", /*1*/ "The Wastes", /*2*/ "Kal Tirikan", /*3*/ "Wolgost", /*4*/ "Ursor", /*5*/ "Qarossian", /*6*/ "Windlost", /*7*/ "Tamarin", /*8*/ "Fremorn", /*9*/ "Norweld", /*10*/ "Laoshin", /*11*/ "Ragallon", /*12*/ "Taomist", /*13*/ "Meilla", /*14*/ "Lucerna", /*15*/ "Middle Kingdom", /*16*/ "Norweld", /*17*/ "Keppen", /*18*/ "Tor Carrock", /*19*/ "The Western Realms", /*20*/ "Keshalia", /*21*/ "Perrigor", /*22*/ "Kul Tar", /*23*/ "Kumala", /*24*/ "Lan Larosh", /*25*/ "Arran", /*26*/ "Turalia", /*27*/ "Zanpur", /*28*/ "Elijal", /*29*/ "Azura", /*30*/ "Djebeli", /*31*/ "31 - Ocean", //Ocean /*32*/ "Tallimar", /*33*/ "Larn", /*34*/ "Kem", /*35*/ "Ferra Ilse", /*36*/ "Trome", /*37*/ "Rill Archipelago", /*38*/ "Stormstone Island", /*39*/ "39 - Not Named", //Not Name 995,-3300 /*40*/ "Calumnex", /*41*/ "Puchuallpa", /*42*/ "42 - Not Named", //Not Named -152,-1400 /*43*/ "Pamanyallpa", /*44*/ "Huronire", /*45*/ "Clarien", /*46*/ "Pawanallpa", /*47*/ "47 - Not Named", //Not Named -798,-1681 /*48*/ "The Poisoned Isle", /*49*/ "Glanhad", /*50*/ "Northmarch", /*51*/ "51 - Ocean" /*52*/ "Westmarch", /*53*/ "53 - Not Named", //Not Named -752,-1741 /*54*/ "Oarnamly", /*55*/ "55 - Not Named", //Not Named -474,-2789 /*56*/ "Gremont", /*57*/ "Coanhara", /*58*/ "Lapo's Lua", /*59*/ "Newlands", /*60*/ "60 - Not Named", //Not Named -954,-2666 /*61*/ "Aindara", /*62*/ "The Pirate Isles", /*63*/ "Silbeaur", /*64*/ "Fellandire", /*65*/ "65 Not Named", //Not Named -507,-2241 /*66*/ "Vindorel", /*67*/ "Almenly", /*68*/ "Kormandly", /*69*/ "The Orken Coast", /*70*/ "Kingslands", /*71*/ "Farshards", /*72*/ "Shardlands", /*73*/ "Strendur", /*74*/ "Chulbran", /*75*/ "Jurgor", /*76*/ "The Long White", /*77*/ "Unknown Lands" }; @Tensmoor
Region ids 39, 42,47,53,55,60 and 65 are (currently) unused by the game 39-> Not Named but 1801 of them exist 42-> Not Named but 3 exist 47-> Not Named but 459 exist 53-> Not Named but 1 exists 55-> Not Named but 11 exist 60-> Not Named but 14 exist 65-> Not Named but 1 exists I saw one that actually has a city on it. Most of the one I looked at on map are on coastal corners or small islands. |
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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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In my tools those regions are just called "Unknown <region ID>" so far. I sent the devs a list of those squares a while ago but so far nothing has happened.
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Dal Rath
New Poster Joined: 15 Apr 2016 Status: Offline Points: 11 |
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What is the relationship between the terrain type data file and the terraintype field in the towns.xml ? The type ids are not consistent with the names, which feels like it may be a bug, or maybe I'm just not understanding it right.
Also, what timezone are the timestamps from? |
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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There are two different terrain values for each tile. The datafile_terrain.xml holds the definitions for the normal value and the datafile_terrain_combat.xml holds the definitions for the terrain types used for combat.
In the datafile_towns.xml file the 'terraintype' value relates to the values in the terrain file and the 'terrainoveralltype' relates to the combat one. Timestamps in the file are all in the Tango timezone (http://www.timeanddate.com/time/zones/t) which are UTC-7. |
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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With regard to the unknown regions, I'd be interested to see if the region id of a square changes when certain events happen - eg audrey wakes up. The reason why the question hasn't been answered may be that the regions are ALREADY in the game.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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I'm keeping copies of the world map text file for each day (since 18th Feb 2016) so if anyone needs a comparison done all they have to do is ask. I'm also keeping track of the number of each terrain type for each day so it is relatively easy to see if any of the currently unused terrain types become active.
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Dal Rath
New Poster Joined: 15 Apr 2016 Status: Offline Points: 11 |
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> In the datafile_towns.xml file the 'terraintype' value relates to the values in the terrain file
Except it doesn't. The names are consistent but the ids are not. |
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