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Stop updating Sov screen

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Beyljr View Drop Down
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Beyljr Quote  Post ReplyReply Direct Link To This Post Topic: Stop updating Sov screen
    Posted: 04 Nov 2015 at 13:48
When you are changing from one type of sov building to another, the sov screen keeps updating. Please stop that constant updating. If I am trying to change the state of one sov square, I couldn't care less that something completed on a different sov square. But the screen updating keeps placing my mouse over a different control resulting in the wrong sov square being changed, and in the wrong way. Please wait until the screen is updated by my completing the operation on the current sov square before updating everything else on that screen.
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Legoman View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Legoman Quote  Post ReplyReply Direct Link To This Post Posted: 04 Nov 2015 at 14:59
Totally agree
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Brandmeister View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 04 Nov 2015 at 17:50
Yes, highly frustrating.
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Alfred View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Alfred Quote  Post ReplyReply Direct Link To This Post Posted: 04 Nov 2015 at 20:29
In addition, Adding a "demolition all" and "Build all" system would be nice.

The refreshing screen is a real apain, adding to the joyous experience switching from say Infantry Production to Cow production. 

( surely it's awaste of bandwidth too? )
Warning: may contain traces of sanity
( Current username Lord DeFault Ni old; King Alfred wCrow)
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Alti View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Alti Quote  Post ReplyReply Direct Link To This Post Posted: 03 Dec 2015 at 19:58
This is one of the UI glitches that gets more annoying the heavier use you make of it.  It's fine if you are just levelling down a couple of sov structures, but it is utterly infuriating when you are trying to switch around, say, 12 different structures.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rosie Blackeye Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2015 at 17:39
I second the suggestion of adding a "build all" or "destroy all" option (maybe with adding checkboxes to build/demolish sov structures on selected plots). With the way the current interface is set up, you have to do at least 3 clicks per sov square: to open it, to select the structure you want to build, and then to build it. That is at least 60 clicks per cityGeek On top of it add some clicks when you tried to open a sov square while the others are updating. When these other squares are done updating the one you have opened auto-collapses and you have to click on it to open it again. That easily brings the number of clicks per city to 100.


Edited by Rosie Blackeye - 04 Dec 2015 at 17:47
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Fyzz View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fyzz Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2015 at 19:41
By FAR the most annoying thing in Illy - imho
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