03JUL15 - No More Research Technology Carry Over |
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Ashmadia
Greenhorn Joined: 19 May 2015 Status: Offline Points: 54 |
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I think that we all have already spotted something even more important than this change: the uselessness of settling opposite to the extreme usefulness of capturing.
Perhaps the reason behind that huge difference is the need to cause friction, by rewarding that gameplay but in my opinion it has utterly failed: only abandoneds and inactives are the targets of the mechanism. I will go off-topic to explain why a true warrior would need to lose more than 1 cities to actually make the requirement to capture another or how insane he would be to start a war with the hopes of capturing a few cities while risking to lose some in the process. It is a pretty straightforward necessity in my opinion. Make settling transfer the completed research and keep removing exploits from the game. Allow Malek (mentioned as a reference point) to be competitive while refraining from discovering and exploiting mechanisms to actually be at all competitive. |
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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Captain Kindly
Forum Warrior Joined: 19 Aug 2011 Location: Fremorn Status: Offline Points: 276 |
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While I agree that this is a bad change, I really doubt it will be reverted. In 4 years of playing, I have yet have to see DEVs admitting to making a mistake.
So Cynical Me is not going to add more words apart from saying this is a very bad choice.
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twilights
Postmaster Joined: 21 May 2012 Status: Offline Points: 915 |
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its hurts military slightly....it hurts other areas of the game more....it primarily hurts the ability of attracting new players and maintaining the interest of current players....the game needs players actively playing....brakeing functions discourages that...chat games seldom attract large amounts of players when the chatter is not game related..there are still other tricks in game to bypass research...just look at number of accounts being held that pass delete time....rolls eyes at the devs....but please don't change that....it will only hurt the game more
Edited by twilights - 07 Jul 2015 at 15:21 |
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Agalloch
Wordsmith Joined: 12 Feb 2015 Location: USA Status: Offline Points: 127 |
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I totally agree with most of what Malek mentioned , on another side note if the current game changes were meant to attract more active military players it has failed miserably, even tho i been playing only about 6 months or so i still see about 500 to 600 active players that hasn't changed one iota from where I am sitting.
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Venita
Greenhorn Joined: 02 Oct 2011 Location: Florida Status: Offline Points: 78 |
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Bit late on my comments, but then I do not log into the forum very often. I agree with Malek on the research time. I enjoy military play style and am not afraid to lose a city. This is a military game afterall. I cannot remember the last time I actually sent settlers out, I always seige my next city, and the reason I do so is BECAUSE of the research. Once I have seiged it , the buildings are knocked down anyway.
Devs please consider cutting that research time down.
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Romogash
New Poster Joined: 29 Jun 2015 Location: United States Status: Offline Points: 1 |
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I agree to this change, gives more of an incentive to raze and keep opponents down and out.
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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I think there's some misunderstanding here... You can still siege a city and capture it, with all its research intact, and make use of that research in your newly captured city. Sieging cities to get their research is exactly as it used to be. However, when a player's *very last* city is sieged (and captured) that city won't *respawn* elsewhere on the map with all the research still intact (to be sieged *again*). The long and short is that you can still siege and capture cities to get research. What you can no longer do is stamp out carbon-copies of a fully-researched city by chasing a player's last city around the map repeatedly. Hope that helps. SC
Edited by GM Stormcrow - 30 Jul 2015 at 14:13 |
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