Elgea Community Harvesting Norms |
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Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 924 |
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Posted: 13 May 2015 at 15:10 |
Hi all,
I'm one week out from my first Illy anniversary. Yay me! But I have more to say than that... What are the accepted norms for harvesting in Elgea? I have an over abundance of harvesters in my Elgea cities and often send them on long journeys. I do my best to make sure that the spot to which I am sending them are not occupied by an encampment, have a sov claim, or are within 5 squares of another city. However... It seems not everyone shares the same general parameters and have taken issue with some of my harvesting activities. Different players have taken different responses but for the most part many of them are courteous and our interactions have remained positive. I could review the profiles of every player and alliance near every spot on which I want to harvest, but who has time for that? Is my understanding of the parameters (5 squares, sov claim, encampment) really the norm or is it widely accepted that players and/or alliances can expand the number of squares (10, 15, 20) or claim entire regions around a cluster of cities to be their exclusive harvesting domain? Let's go one further... harvesting kills... Should the same parameters apply? In general, I look to be a positive and active player in this game and seek to be a trading partner, an educator of new players, and in the Illy tradition very generous with the resources to those with the potential to do likewise. I'll leave this for you, the Illy Elgea community, to resolve and move towards a consensus. And yes, let's assume we are talking about matters outside of the newbie ring (where the 5 square rule and general tolerance for others is generous). Take care, \/\/artow
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Opinions vary widely on this issue. The following are my personal opinions, and some observations on common sense.
I distinguish between rare herbs and minerals, and hunting kills. I find it more reasonable to consider permanent resources within 5 squares of your city to be your personal property. However, I also believe that if you find a resource particularly valuable, you should establish a level 1 sov claim on that tile to clearly declare ownership. Many people argue that a sov claim is too expensive, to which I reply, if the sov claim is too expensive, then the resource isn't valuable enough to squabble over. I also post guards on herbs and mines, which also should be respected as establishing ownership. Guards prevent over-harvesting of herbs, and also protect your miners and herbalists from getting eaten by random animals. I have the unusual view that mines (and not herbs) with sov claims but no guards can be harvested by anyone, since mines cannot be destroyed. If the owner wants exclusive access, that's what armies are for. If the army cannot be spared, then the resource isn't worth squabbling over. It is remarkably bad form to send large numbers of herbalists across the map, potentially destroying rare herbs that closer people might harvest. For hunting, I avoid landing on people's sov claims, and I never put encampments next to their cities. Since hunting is active, ownership belongs to the hunter. It is good form to keep your army on a kill while you are harvesting. This resolves any ownership questions. Animals kill each other on the map frequently, and those piles are indistinguishable from player kills. When a player is finished with a kill, removing the army signals to everyone that the kill is now public property. If you want the kill but don't want to keep the army there, tough, if it isn't valuable enough to guard for several hours, it isn't valuable enough to squabble over ownership. Under no circumstances should players send an army to a kill that isn't theirs. That's a great way to kill someone else's skinners and cause a pointless argument. I consider it foolish to send skinners to kills that aren't mine, for two reasons. First, some moron might send an army there and kill my skinners. Second, animals often re-spawn on the same tiles, and they can appear without warning between harvester dispatch and arrival. One baby puma can eat 25M gold worth of skinners, and that isn't worth the risk. People who send armies to elementals more than 100 squares away should be buried to their neck in the sand and coated with honey and fire ants. Regarding basic resource harvesting, people should be allowed to clean the map anywhere except sov claims. Whining about caravans when you don't intend to harvest yourself is just petty, no matter how close they get to your town. Likewise, if your caravans or cotters get killed by someone else, suck it up and rebuild them. Nobody cares about your 100 gold of lost units. |
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Diva
Forum Warrior Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Truly, that is a question. Some people do kill out side their normal territory for the variety that isn't found in their own neighborhood.
Respecting the sov/sq rules seems adequate to me. And assuming 5 squares seems pretty reasonable. Is it a new breed of alliance ruling areas?.. I know of 1 or 2. I'm not so happy about it, it seems to cause more friction (and of course I've heard that's what some want)... Seems we are changing into another game with some of the changes. I left that game, just sayin'. |
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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That's why the Artefores invented trade. Not sure I understood the other comment about changing games. |
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Wartow
Postmaster Joined: 20 May 2014 Location: United States Status: Offline Points: 924 |
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Point of Clarification: When I send my harvesters long distances... It is never in large groups. 95% of the time it is a single harvester. The other 5% of the time it is 2-3 harvesters and usually for those herbs or minerals that are harvested in a short period of time. Getting bumped because I sent too many just means long and unproductive walks for my harvesters. I also do my best to avoid over harvesting.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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My personal opinion is that if there is someone harvesting from 200 squares away (or 2000 squares away) and someone else wanting to harvest from 20 squares away, it's reasonable to give precedence to the person who is closer.
All of these things whether 5 squares, 10 squares, whatever, are of course a matter of conventions and agreements between players, so I recognize that reasonable people might disagree on this matter. In general I would observe that there isn't much that is so valuable that insisting on priority in harvesting it is really worth pissing someone else off. I would generally recommend a cooling off period before engaging in a dispute of this type. I know that I need one! Usually if I take a day or two, I decide that it is not such a big deal.
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Janders
New Poster Joined: 02 Jul 2014 Status: Offline Points: 36 |
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I agree with the general tone.
In order of ownership: Sov'd w/ army > Sov'd > w/i 5sq with army > w/i 5 square > w/i 10q w/ army >w/i 10 sq > random army off in the ether. I think any resource that is sov'd or within 5sq of a city is a reasonable claim, and placing an army there is a wise move to further your claim and protect your harvesters. I think unique resources out to 10sq from your city CAN BE reasonably claimed, but you really should plant an army to delineate this. Remember, other cities may be within 10sq of said unique resource so you may need to share. I agree, any hunting kills not within 5sq of your city really should have an army left to occupy if you want sole ownership of the corpses. In some areas of the map I send harvesters at apparent animal kills all the time (cotters mostly). What I find most questionable is the act of planting an army on a resource (aside from a kill) that is 50+ sq from your city. You see some mines in BL with a random army from a city 200sq away guarding them. IMO they have no reasonable claim to said mine, and while they are welcome to harvest from it, they shouldn't be surprised if others ask them to move their army. I think its fine to send harvesters across the map to gather things if you like, knowing there is a decent chance they might get killed by animals/armies when they arrive. The fault of that entirely lies on the distant sending player, and isn't a big deal as long as they go into the situation understanding that.
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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Harvesting is a sometimes hazardous occupation but I can honestly say that disputes are few and far between. Some alliances and players have a much more stringent and greedy set of rules, but mine are fairly relaxed, almost horizontal in fact. Most situations result in new friends, compromises and beneficial trade. I could name exceptions to this "rule" and doubtless some would mention me as an exception. One point - I don't deliberately kill other harvesters but scout and bump them and if necessary send a polite note to the other party. Sometimes long distance harvesters run into my occupying army but as said before, it is their problem sending from so far away, it's more risky. But I like to think that most of those I've interacted with have become "allies" working together, swapping stuff, harvesting and so on. Hell, I even sent a tentacle and a beer to someone the other week just because I was feeling generous after polishing off half a bottle of wine. Just saying!
Edited by Dungshoveleux - 14 May 2015 at 20:27 |
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