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Battle Calculator

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Fuzzytek View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fuzzytek Quote  Post ReplyReply Direct Link To This Post Topic: Battle Calculator
    Posted: 10 May 2019 at 09:17
I have been trying the battle calculators - entering the information manually for each side and they work well. I think the problem many are reporting has to do with automating the input into the calculator. Is it a select, copy, paste from a source? The comments in the box seem to indicate that works, I've simply not found the proper information to copy and paste yet.

It would be great to register on the site and have it know armies from prior battles entered, then adjust number of troops and commander stats update. Then it would simply be paste in the terrain and defending army info - for example scraped text from a scouting run on the target. 

Perhaps we can output something entered manually - for example in CSV format - which can then be pasted in as input on a future calculation?

This input doesn't work: 
Army: A pack of Brown Bears
Troops:Adolescent Grizzlies Adolescent Grizzlies28
Troops:Adult Grizzlies Adult Grizzlies3
Troops:Bear Cubs Bear Cubs2
Troops:Enraged Kodiaks Enraged Kodiaks2


Edited by Fuzzytek - 10 May 2019 at 09:19
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Digioso View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2018 at 18:37
Thanks. :)

I updated the battle calculator on my website: https://www.digioso.com/dilly_tools/battle.html
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Frodo Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2018 at 17:07
Here is the code for the "Underworld" units:

// Underworld
units["Underworld"] = new Array();
units["Underworld"].push(new Unit("Hellmaws", _infantry, 23, 15, 11, 15, 15, 40, 8, 4));
units["Underworld"].push(new Unit("Behemoths", _infantry, 34, 22, 17, 22, 22, 50, 9, 6));
units["Underworld"].push(new Unit("Hunters", _cavalry, 34, 15, 20, 20, 20, 0, 20, 6));
units["Underworld"].push(new Unit("Deatherunners", _cavalry, 60, 20, 25, 25, 25, 75, 22, 8));
units["Underworld"].push(new Unit("Firesingers", _ranged, 17, 23, 23, 23, 14, 20, 8, 4));
units["Underworld"].push(new Unit("Demons", _ranged, 27, 36, 36, 36, 18, 30, 10, 6));
units["Underworld"].push(new Unit("Imps", _spear, 9, 13, 6, 13, 20, 10, 8, 2));
units["Underworld"].push(new Unit("Impalers", _spear, 17, 20, 10, 20, 34, 10, 8, 4));
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 01 Mar 2017 at 13:39
Originally posted by Jabob Jabob wrote:

It is not currently working for me Kodabear.  Can put in all the info and it doesn't calculate.  Tried on Firefox, Edge and Chrome, same result on all three.
fixed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jabob Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 21:14
It is not currently working for me Kodabear.  Can put in all the info and it doesn't calculate.  Tried on Firefox, Edge and Chrome, same result on all three.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 20:38
Originally posted by Yitshak Yitshak wrote:

I sometimes use battle calculators, but usually I just see what general size NPC groups are (pack, horde, legion etc) and use that as a rough guide. (for those in my diplo visiblity range)

The battle calculators are not 100% accurate because the ones I've seen do not take into account crafted items. Also the extra commander specific bonuses are not included - 15% charge for T2 cav for example. But this just means that more troops survive than expected 

The battle calculator I clicked does take into count commander specific bonuses also they can take into count items if you know what you are doing. in true all battle calculators are up to 99% accurate when it's just the raw numbers.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 20:31
Originally posted by By-Tor By-Tor wrote:

So it turns out there is no updated battle calculator available. They are not fleshed out or simply don't work. =\
bestmagicbears.com/battle is working fine last I checked. and is updated with all the new units and stats.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yitshak Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 11:00
I sometimes use battle calculators, but usually I just see what general size NPC groups are (pack, horde, legion etc) and use that as a rough guide. (for those in my diplo visiblity range)

The battle calculators are not 100% accurate because the ones I've seen do not take into account crafted items. Also the extra commander specific bonuses are not included - 15% charge for T2 cav for example. But this just means that more troops survive than expected 
Remember to be nice to the squirrel.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gragnog Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 10:14
As Fiona said, I have never used the battle calculator as well. From day one of playing I was attacking things and never let the farmville players advice from GC affect the way I wanted to play. Just make troops and kill them off.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote By-Tor Quote  Post ReplyReply Direct Link To This Post Posted: 28 Feb 2017 at 02:47
Originally posted by Fiona Fiona wrote:

Do what I do then. Send a big force and hope for the best. Except for towns, I haven't scouted in years. And I have never ever used a Battle Calc. Just send troops. Learn the hard way. They live or they die. If they die, upgrade you're commander and make more troops.   WinkTongueSmileLOL

Saffron/Fiona 



That won't work for a new player who can't afford so many troops. The outdated calculators give me an idea of the forces I need, but it would be neat if we had a working one.

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