Battle Calculator |
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Fuzzytek
New Poster Joined: 07 May 2012 Location: Detroit Status: Offline Points: 3 |
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Posted: 10 May 2019 at 09:17 |
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I have been trying the battle calculators - entering the information manually for each side and they work well. I think the problem many are reporting has to do with automating the input into the calculator. Is it a select, copy, paste from a source? The comments in the box seem to indicate that works, I've simply not found the proper information to copy and paste yet.
It would be great to register on the site and have it know armies from prior battles entered, then adjust number of troops and commander stats update. Then it would simply be paste in the terrain and defending army info - for example scraped text from a scouting run on the target. Perhaps we can output something entered manually - for example in CSV format - which can then be pasted in as input on a future calculation? This input doesn't work:
Edited by Fuzzytek - 10 May 2019 at 09:19 |
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Digioso
Forum Warrior Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 312 |
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Thanks. :) I updated the battle calculator on my website: https://www.digioso.com/dilly_tools/battle.html
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Frodo
Greenhorn Joined: 09 Nov 2016 Location: Behind you('',) Status: Offline Points: 41 |
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Here is the code for the "Underworld" units:
// Underworld units["Underworld"] = new Array(); units["Underworld"].push(new Unit("Hellmaws", _infantry, 23, 15, 11, 15, 15, 40, 8, 4)); units["Underworld"].push(new Unit("Behemoths", _infantry, 34, 22, 17, 22, 22, 50, 9, 6)); units["Underworld"].push(new Unit("Hunters", _cavalry, 34, 15, 20, 20, 20, 0, 20, 6)); units["Underworld"].push(new Unit("Deatherunners", _cavalry, 60, 20, 25, 25, 25, 75, 22, 8)); units["Underworld"].push(new Unit("Firesingers", _ranged, 17, 23, 23, 23, 14, 20, 8, 4)); units["Underworld"].push(new Unit("Demons", _ranged, 27, 36, 36, 36, 18, 30, 10, 6)); units["Underworld"].push(new Unit("Imps", _spear, 9, 13, 6, 13, 20, 10, 8, 2)); units["Underworld"].push(new Unit("Impalers", _spear, 17, 20, 10, 20, 34, 10, 8, 4)); |
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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fixed
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Jabob
Greenhorn Joined: 19 Jun 2016 Status: Offline Points: 40 |
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It is not currently working for me Kodabear. Can put in all the info and it doesn't calculate. Tried on Firefox, Edge and Chrome, same result on all three.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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The battle calculator I clicked does take into count commander specific bonuses also they can take into count items if you know what you are doing. in true all battle calculators are up to 99% accurate when it's just the raw numbers.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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bestmagicbears.com/battle is working fine last I checked. and is updated with all the new units and stats.
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Yitshak
Wordsmith Joined: 28 Apr 2016 Status: Offline Points: 179 |
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I sometimes use battle calculators, but usually I just see what general size NPC groups are (pack, horde, legion etc) and use that as a rough guide. (for those in my diplo visiblity range)
The battle calculators are not 100% accurate because the ones I've seen do not take into account crafted items. Also the extra commander specific bonuses are not included - 15% charge for T2 cav for example. But this just means that more troops survive than expected |
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Remember to be nice to the squirrel.
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Gragnog
Postmaster Joined: 28 Nov 2011 Status: Offline Points: 598 |
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As Fiona said, I have never used the battle calculator as well. From day one of playing I was attacking things and never let the farmville players advice from GC affect the way I wanted to play. Just make troops and kill them off.
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Kaggen is my human half
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By-Tor
New Poster Joined: 26 Feb 2017 Location: Brasil Status: Offline Points: 4 |
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That won't work for a new player who can't afford so many troops. The outdated calculators give me an idea of the forces I need, but it would be neat if we had a working one. |
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