Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 25FEB15 - FACTION UNIT RELEASE
  FAQ FAQ  Forum Search   Register Register  Login Login

25FEB15 - FACTION UNIT RELEASE

 Post Reply Post Reply Page  123 6>
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
Hyrdmoth View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 02 Jul 2015
Status: Offline
Points: 164
Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Topic: 25FEB15 - FACTION UNIT RELEASE
    Posted: 17 Jul 2015 at 06:52
One way to use the right army size for factions would be to start relatively modestly and then ratchet it up if the faction armies are so small that they get defeated, up to a certain limit.
Back to Top
Malek View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2012
Location: Australia
Status: Offline
Points: 252
Post Options Post Options   Thanks (0) Thanks(0)   Quote Malek Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2015 at 03:20
I understand where Rikoo is coming from. It would be nice to have not an update but a topic saying, this is the game update we are working on (no implementation date). 
This is what the end goal is. 
This is what has been achieved.
This is what we tried and blew up in our face
This is how we corrected it. 

That would be great. What I have seen over the years is the constant hassling of the devs for content, when is this happening, why has this not been done yada yada yada. The reason (I think) that no information is ever released as they tried it at one stage and were crucified when they did not deliver. As a result of that, they just do it in their own time. 

Is it frustrating to me that there have been no updates? A little. Do I care? No. I just play the game for what it is and I just adapt to whatever changes they make. Its like professional sports, the governing bodies change the rules for various reasons, we adapt to them. 

To keep the faction thing going, I want the tower folks in calumnex to kill everyone and siege to, that would be awesome. Make them large armies so that alliances have to make an effort to get rid of them instead of just sending token forces. Though that could be said of most factions, if there was a way to get them to pick an army size based on alliance size, that would be nice, though I am no coder and have no Censored idea how that would work. 


Edited by Malek - 17 Jul 2015 at 03:21
Back to Top
GM Rikoo View Drop Down
Moderator Group
Moderator Group
Avatar
Community & PR Manager

Joined: 28 Mar 2014
Location: Mars
Status: Offline
Points: 1233
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2015 at 06:26
Originally posted by dittobite dittobite wrote:

In regards to the topic then, do the devs have an update on factions for us?  ...'shortly going live' has taken some time now.  I understand the need for art and poetry contest in the game of Illyriad, but it would be nice to have thrown in-between them such things as live factions or even what were they called.......tournaments....i know, a thing of the ancient past, but still would be nice to see such things once more come to life in illy.....and Ill be even bolder to wish for a tournament involving factions!   

I just want to clarify:

A community contest has never, or will never, take developer resources. It is the realm of the community manager and, other than a few tiny website bits and bobs, can be done completely by the community manager. There is not a requirement to take part in them, and they are simply a fun way for community members to possibly earn some free prestige.

The artist, GM Cerberus, is not a coder as well. His artwork does not take away developer resources. When he finishes or updates a piece of art that currently goes in the game (like addons in the research tree) they go in with another small bit of work from the coder. If he is working on future pieces (as he is now) they will go in later.

I have indicated several times that the project we work on now is the priority because it is a backbone project for Illyriad. The game is in dire need of the work the coders are doing, but as I have also said before, I will not release any information like dates until the content or update is completed. As you can see from the fact that I still have to field questions about 4-year-old discussions, handing out information about this project before completion (although we've already announced it a long time ago -- look to the UI thread) would simply be a headache.

Again, stay on topic or I will delete the post and eventually ban the user. The topic is faction units... not tournaments or other content. 

Thanks,

GM Rikoo


Illyriad Community Manager / Public Relations / community@illyriad.co.uk
Back to Top
Mr Damage View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Jan 2011
Status: Offline
Points: 598
Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr Damage Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2015 at 06:14
Perhaps just admit that the faction idea became too hard so we have decided to give up on it and focus our resources elsewhere.
Back to Top
dittobite View Drop Down
Greenhorn
Greenhorn


Joined: 21 Nov 2011
Location: usa
Status: Offline
Points: 61
Post Options Post Options   Thanks (0) Thanks(0)   Quote dittobite Quote  Post ReplyReply Direct Link To This Post Posted: 16 Jul 2015 at 03:35
In regards to the topic then, do the devs have an update on factions for us?  ...'shortly going live' has taken some time now.  I understand the need for art and poetry contest in the game of Illyriad, but it would be nice to have thrown in-between them such things as live factions or even what were they called.......tournaments....i know, a thing of the ancient past, but still would be nice to see such things once more come to life in illy.....and Ill be even bolder to wish for a tournament involving factions!   
Back to Top
GM Rikoo View Drop Down
Moderator Group
Moderator Group
Avatar
Community & PR Manager

Joined: 28 Mar 2014
Location: Mars
Status: Offline
Points: 1233
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jul 2015 at 21:10
Get back on topic or have your posts deleted.

Rikoo


Illyriad Community Manager / Public Relations / community@illyriad.co.uk
Back to Top
Raco View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 29 May 2015
Location: Here
Status: Offline
Points: 42
Post Options Post Options   Thanks (0) Thanks(0)   Quote Raco Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2015 at 09:27
How is research related to factions?Ermm
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2015 at 09:17
It depends on the purpose of your city.  If it's a combined hunting and harvesting city, that 30-day research and the 14-day research extend things.  However, a city can do most of the core functions necessary after about a month and be broadly useful after six months.
Back to Top
Hyrdmoth View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 02 Jul 2015
Status: Offline
Points: 164
Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2015 at 08:10
Isn't most of the research for specific crafting items, and for all the different sovereignty buildings? Similarly most people seem to be interested in the geomancy spell that boosts food, so you don't need to research the spells that boost the other four.

If you have a specialised city then the amount of research you need to complete to make it fully functional will be much less then the amount of research that is available.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2015 at 07:06
Completing the research takes more like 18 months, if you research continuously.  Assuming you occasionally neglect to restart something, maybe 2 years.  Or if you are like me and just didn't do research for a while, you might have a few crafting researches left in one or two cities even after four years.
Back to Top
 Post Reply Post Reply Page  123 6>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.