23FEB15 - BEYOND 10 CITIES |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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The sky might not be falling, but this is still a major change to Illyriad. The 5% of players in question happen to include some of the most powerful accounts in the game. As they grow to 15 cities and beyond, their already mighty influence on tournaments and wars will make a corresponding leap. There will be interesting days ahead.
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Etherea
Greenhorn Joined: 19 Nov 2014 Location: Connecticut Status: Offline Points: 97 |
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I saw a statement in Global Chat that I honestly think will have more bearing on the outcome of this addition more than any other. That statement was "Maybe these changes will breath some new life into Illyriad"
I think that "new life" is going to have a lot to say on this particular update as old players that got bored with doing the same thing over and over again hear of this and come back to the game to build more cities, and newer player see the potential to grow big and work harder to catch up. This update has the potential to be the doomsday update that some are seeming to look at it as, but it also has the potential to be the one update that has the most impact on spurring slow players to play a better more active role in Illyriad. For me, I will lay my hopes on the latter. We have a lot of hungry new players out there that will see this potential and work hard to get there. If we all want this to be the engrossing developmental addition it can be, I say bring it on, and lets see the new players be all they can be. If we all do that, this can be the best addition yet. |
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Epidemic
Postmaster Joined: 03 Nov 2012 Location: USA Status: Offline Points: 773 |
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Lets get realistic here, if you don't buy prestige it'll take you about 10 years to get to 15 cities, if you buy prestige, lots of prestige, it'll take you under a year to get 40 cities. That should basically end the debate.
Devs are looking for new ways to create revenue, which is a good thing, this just isn't a good way of going about it. This is pay to win. |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Pay to win is when I can pay 35c to instantly finish 4000 infantry, or pay 65c to erect an indestructible shield that will halt all attacks for 4 hours. Illyriad still isn't anywhere close to pure pay to win. While this will allow players who spend considerable prestige to achieve more cities faster, that has ALWAYS been the case in Illyriad. You still can't purchase resources directly. Anyone with a big alliance (or lots of friends) could already capture cities, be supplied with basics, and speed them to completion by spending real money. I have done it, and so have many others. This update just increases the scope from 10 cities to 15-20 or maybe more.
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Alcie
Forum Warrior Joined: 02 Dec 2012 Status: Offline Points: 313 |
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For good or bad, this update will substantially increase the gap between old and new players and between non-prestigers and prestigers.
Old: some people complained about older players having all the 'super food sov' spots in Elgea. But: it could be argued that food sov didn't matter 'that much'... anyone could still get to 10 cities with work. Now: food sov is 'that important' now. better sov spots translates to more possible cities. Unless a way is added for players to (with hard work) terraform more cities, the players who grab the biggest food sov spots will have a substantial and permanent advantage. Old: non-prestigers got to 10 cities in 2 or 3 years. prestigers got to 10 cities in a few months But: at the end, they both had 10 cities so the gap could mostly be closed by hard work Now: more prestige translates to a larger top number of possible cities and the gap can never be closed by non-prestigers. Edited by Alcie - 24 Feb 2015 at 23:11 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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More cities = More siege targets.
I don't really have an opinion about whether this is "good" or "bad." I don't automatically think "more is better," but I don't necessarily think it's worse either. The number of troops each city can support still has around the same limit, and whether it's 2 players with 20 cities each or 4 players with 10 cities each, it seems like the math works out around the same. Spreading the same amount of brain power around more cities might even result in decreasing marginal returns. Maybe, maybe not. I don't know. It'll all work out.
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Hora
Postmaster Joined: 10 May 2010 Status: Offline Points: 839 |
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... Well, combining all those facts posted...:
Though it was already possible to speed up to 10 cities within months, or maybe 1 year, only 5% did actually go there and not all of them used prestige... so no huge game changer at all, just a way to keep those 5% busy. And imagine how much it will hurt for a 20 towns player to loose one city after changing all the towns back to military construction... just drop some stones into the right direction...
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Count Rupert
Forum Warrior Joined: 01 Sep 2013 Location: Lost in Thought Status: Offline Points: 242 |
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With the ability to buy prestige scrolls now, I'm not sure the prestige gap will be as wide as is being forecast.
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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The ability to buy prestige scrolls with gold is going to favor old accounts, and accounts collected by sitters. IF--and it is a big IF--the devs aggressively police password sharing violations and sat accounts, then I think prestige buying will be less fashionable then it was when the announcement was first made.
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GM Rikoo
Moderator Group Community & PR Manager Joined: 28 Mar 2014 Location: Mars Status: Offline Points: 1233 |
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I can promise you that there are fewer things that get my blood boiling (and banhammer going) than password sharing, etc. Trust me or not, up to you. :) Rikoo |
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Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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