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Trueshot defense strategy

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 17:17
If a non-plains strategy were attempted, it would seem much more feasible with dwarves in jungle forests. Nothing defends in a forest better than infantry attacks it. There is still the issue of waiting for clearing, as infantry is half the speed of cavalry.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 17:43
Especially if the dwarves in question had jungle warfare colleges and jungle gear!  I would love to see what Dlords would do with a jungle cluster!  A lot of dwarven jungle cities in fairly close proximity would be hard to beat.

The main challenge is that many jungle squares are low on stone, which makes it hard to support infantry quarters.  You'd probably want to terraform them.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2015 at 18:17
Originally posted by Nokigon Nokigon wrote:

The problem with the argument, as given in the OP, is that it instinctively assumes that the player in question is defending his/her city with only the troops that exist within the city. This is an argument that I have heard before, but in the long run a misguided answer.
just thought i'd underscore this for any newbs reading. if you're planning siege defence, you can pretty well count on any troops in the target city being cleared by the offensive party. your help must come from elsewhere (hence the value of fast cavalry, as i understand the really efficient sieges will raze a city in not much more than the time it takes to set up the camp). you can't build a single city secure enough to stand up to a concerted assault by an opposing alliance.
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