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17JUL14 - Bug fixes

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GM Rikoo View Drop Down
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    Posted: 17 Jul 2014 at 22:24
Commanders! We have rolled out a nice-sized patch that features quite a few bug fixes. Check out the details below. If you have any questions, let us know either in this thread or in an IGM.

  • An issue with coastal sovereignty in the Broken Lands whereby players were not limited to only the Fisheries sovereign structure has been rectified.  Luckily all players without a Fishery building appear to have built a Farm instead (performing exactly the same function); we'll convert these coastal Farms to fisheries at some point in the future.

  • An issue whereby doubling the speed of inbound and outbound caravans would sometimes take the same 'elapsed journey time' on the return leg rather than travel at the 'caravan's doubled speed for the complete return journey' should now be fixed.

  • A bug where doubling the speed of caravans inbound to your town *also* doubled the speed of other caravans inbound to other towns belonging to you has been rectified.

  • Spell Maximum Range (shown in the Mana Projector column) now correctly shows the Maximum Range of the spell, rather than the (incorrect) distance to target.

  • Demolish building has been removed for IE users from the building page as this sometimes started demolishing building when hitting return in chat. You can still demolish buildings from the "Demolish" page in your Castle.

  • An automated process now runs overnight that restores superuser permissions to the top role in an alliance when no other roles in that alliance have superuser permission.

  • The Trade skills Traders' Luxuries, Expense Accounts and Expense Controls now discount trader salaries correctly.

  • The castle Taxation summary now includes the total cost of traders, as well as breaks down their discount amounts and post discount total; so the town taxation / financial summary should now match your gold outflow (including traders).

  • You can now destroy traders (and any other trade unit) from the Trade Summary page if you wish.

  • Hubs in the Broken Lands now have Hub descriptions on the hub pop-up.

  • Hub pop-ups now also have a direct "View Faction" link which will take you directly to the description of the hub-owning faction.

  • A display-only bug in Exodus whereby if you had insufficient funds to start your exodus you were given an incorrectly calculated "shortfall" number has been rectified.

  • The arrows to change avatar parts on the edit avatar page have been re-aligned to correctly reflect the areas being changed.

  • Various typos and mis-spellings have been fixed.

Have fun and fight well!

GM Rikoo


Illyriad Community Manager / Public Relations / community@illyriad.co.uk
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 22:34
Great changes!  However, when you click on the faction hub and choose View Faction, the Faction name is NOT hyperlinked to the faction page.  (It is not clickable.)

Edit:  User error.  I was expecting the actual faction name to be hotlinked, instead the View Faction is hotlinked.  I suggest linking the faction name as well, as clicking the faction name to see faction information is intuitive for many.


Edited by Rill - 17 Jul 2014 at 22:44
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Lissilene Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 22:59
This looks great! Thank you all so much for your hard work! :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote arnesson Quote  Post ReplyReply Direct Link To This Post Posted: 17 Jul 2014 at 23:45
Great job GM's.  Even the problem with computing the impact of military buildings on net income is now working.  However, I believe that itt would be acceptable to round the amount to the nearest whole number.  Big smile

Spear discount (30.0%) approx 900.000061035156
Ranged discount (27.0%) approx 1619.99987792969
Infantry discount (45.0%) approx 22950
Cavalry discount (30.0%) approx 2096.40003204346

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:11
An excellent patch!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM ThunderCat Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:26
Originally posted by arnesson arnesson wrote:

Great job GM's.  Even the problem with computing the impact of military buildings on net income is now working.  However, I believe that itt would be acceptable to round the amount to the nearest whole number.  Big smile

Spear discount (30.0%) approx 900.000061035156
Ranged discount (27.0%) approx 1619.99987792969
Infantry discount (45.0%) approx 22950
Cavalry discount (30.0%) approx 2096.40003204346

It is now more approximate :)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DDL Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 00:55
If I have 10 traders ( 8 in town 1 and 2 in town 2 ) and decide to condense by destroying the 2 in town 2, what is the recipe to rebuild 2 traders in town 1? Is it the same as it originally was or will it be like building trader #11 and 12 in terms of barrels of wine? 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote arnesson Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:01
Thanks TC.  Much appreciated.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:15
If you have only 8 traders left, building 2 more should cost the amount it would cost for traders #9 and #10.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jul 2014 at 01:38
Originally posted by GM Rikoo GM Rikoo wrote:

...we'll convert these coastal Farms to fisheries at some point in the future...
(putting on my pedant hat)

That would need the Fishery research (starting with Handfishing) to be done. It might be tricky to convert farms for players who have not done this research.
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