17JUL14 - Bug fixes |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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It's a very good point. Maybe I'll just leave them as one-off anomalies to (surely!) become valuable real estate in the future. Best, SC |
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Albatross
Postmaster General Joined: 11 May 2011 Status: Offline Points: 1118 |
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That would need the Fishery research (starting with Handfishing) to be done. It might be tricky to convert farms for players who have not done this research.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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If you have only 8 traders left, building 2 more should cost the amount it would cost for traders #9 and #10.
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arnesson
Greenhorn Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
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Thanks TC. Much appreciated.
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DDL
New Poster Joined: 29 May 2012 Location: Under your bed Status: Offline Points: 34 |
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If I have 10 traders ( 8 in town 1 and 2 in town 2 ) and decide to condense by destroying the 2 in town 2, what is the recipe to rebuild 2 traders in town 1? Is it the same as it originally was or will it be like building trader #11 and 12 in terms of barrels of wine?
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
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Brandmeister
Postmaster General Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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An excellent patch!
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arnesson
Greenhorn Joined: 27 Feb 2012 Location: Ontario, Canada Status: Offline Points: 69 |
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Great job GM's. Even the problem with computing the impact of military buildings on net income is now working. However, I believe that itt would be acceptable to round the amount to the nearest whole number.
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Lissilene
New Poster Joined: 10 Dec 2012 Status: Offline Points: 15 |
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This looks great! Thank you all so much for your hard work! :)
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Great changes! However, when you click on the faction hub and choose View Faction, the Faction name is NOT hyperlinked to the faction page. (It is not clickable.)
Edit: User error. I was expecting the actual faction name to be hotlinked, instead the View Faction is hotlinked. I suggest linking the faction name as well, as clicking the faction name to see faction information is intuitive for many. Edited by Rill - 17 Jul 2014 at 22:44 |
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