Broken Lands is now live! |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Posted: 13 Jun 2014 at 02:04 |
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The few large cities in Broken Lands will not substantially influence the balance of power in the entire continent. It's just not possible given the distances. Perhaps someone is put out about a particular location being taken, but it's a really big landmass.
What's done is done, but it would have been interesting if only settling had been allowed, or if there had been a delay; that is, that only settling was allowed for the first x days and then after that Tenariling was permitted. Given the distances, not a huge need to delay Exodus -- the slow travel time is a built-in delay. Something to think about should they ever introduce another continent, in another few years.
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Jajusha
New Poster Joined: 04 Sep 2011 Location: Portugal Status: Offline Points: 4 |
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I'm a bit dismayed really.
A new landmass, full of new opportunities, but already with towns over 30k pop? Should have only allowed new towns over there, not magically teleport a full metropolis for the old powerblocks to monopolize the resources (again). |
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Chaos Armor
Forum Warrior Joined: 07 Feb 2012 Status: Offline Points: 213 |
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You know, the StA finally has an advantage in trading distances!
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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We can send caravans between the continents but each continent can't see the city to city orders placed on the other continent. You CAN put a trader from a city in one continent into a hub on the other continent. (Some people have already done so.)
I think the limitation on city to city trading from Elgea to Broken Lands is a good idea, at least partly because of the distance involved. Most people would hate to see someone accept an order that would tie up their caravans for 10 days total (5 days in each direction). It also gives Broken Lands some sense of "pioneering" in that it is a little more difficult to acquire resources and we have to make them ourselves, make do or do without.
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EristaMae
New Poster Joined: 24 Apr 2014 Location: England Status: Offline Points: 35 |
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I would love to know why there appears to be no way of inter-continent trading between BL and Elgea?? And why the Factions appear to be so aggressive towards humans?? ha ha
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LadyLifeGrows
New Poster Joined: 06 May 2014 Location: Denver Colorado Status: Offline Points: 9 |
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You can see REAL life Quaggas again in South Africa. They turned out to be a subspecies, not a species. Their genes are preserved among the Southern or Burchell's zebras. The scientists whofound out bred the most quagga-like stallions to the most quagga-like foals. By the fourth generation, the results were very quagga, indeed. By now, the 5th generation has started arriving. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Thank you GM Stormcrow. So far the dogs, wolves and bears in the High Hills seem to be behaving normally, based on my experience in Elgea. I see giant rats are also beginning to appear.
I hope you give some warning before you release the scuttlers, since I have found that human skinners seem to be their preferred prey. |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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As players may have noticed we've begun seeding creatures (nature mostly; some monstrous) onto The Broken Lands. It is an ongoing process, and there may be some over- or under-populations as well as some groups of animals that get added or removed from the map over the next few days.
The system underpinning nature in Illy is an Emergent Behaviour model. This basically means that rather than giving specific instructions to groups of creatures, we instead use mathematical models to describe their behaviours, propensities, preferences and traits. These range from preferred biome and terrain type to their relative sociability, fear, aggression, hunger, their propensity to pack together and the extent to which pack mentality changes as the pack grows, to their tendency to split when certain herding propensity thresholds are breached, to their procreation rates, their territorialty, their likelihood, frequency and distance to roam, their movement speed etc etc. Using these numbers we map out the functional differences between a pride of lions, a pack of wild dogs and a pair of mammoths. It's a system that requires some careful releasing of groups of animals onto the map in batches, so we can allow them to get established and avoid the possibility that initially seeded packs of predators might cause an extinction of their prey (and therefore, most likely, themselves as well). Whilst these models have been shown to work on Elgea, it takes additional time afresh because of the as-yet-untested ecology of biome and terrain in different parts of The Broken Lands. There is also currently much less human impact on these animals due to the much lower player population on the Broken Lands, and so we also have to ensure that creature populations don't equally spiral out of balance in the way they did on Elgea's "Island of Poisonous Crawlers" (essentially our own little, unintended "Galapagos", that ultimately required nuking by mages from the Circle of Five). So it's a work in progress, basically, and will take some time to complete. Once nature is fully on the map and appears stable, I will start adding humanoid faction behaviours. Just wanted to let you all know in case you suddenly see animals get removed or added out of the blue! Regards, SC
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Nesse
Forum Warrior Joined: 03 Oct 2010 Location: England Status: Offline Points: 406 |
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No Dronts or quaggas, skeletons or hogglos, pink elephants or aardwarks? I am an bit disappointed. |
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Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Sorry if I gave an incorrect impression, Timothy, the developers haven't indicated that they are planning to change the spawning to give you an option -- it was originally part of the plan, but since they changed the way they did the continents, they have said people will spawn in Elgea.
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