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25MAY14 - Broken Lands update

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 04 Jun 2014 at 18:49
Since attacking a siege camp is one of the main ways of defending in Illyriad, it is not quite as simple as that, Kat.  Whether the sitting function is a good idea at all or how long it should last, etc., if the sitting function is supposed to be used to defend cities while a player is away, then the sitter needs to be able to use any armies in the account to attack.

One could certainly make an argument that account sitters should not be allowed to blockade or siege.

However, I think once we start dictating what an account sitter can or can't do in terms of account functions like this, the coding starts to get complicated.  So even if the idea is simple, the coding might not be.

Even though I like having a backup person appointed to sit my account in case I am not able to be online for health or other reasons and thus will be personally inconvenienced by the limitation on sitting to x number of days a year, it seems like it is probably the best choice the developers have at their disposal to deal with the problem, and I hope that they implement something along that line in the next few months.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ICEKat Quote  Post ReplyReply Direct Link To This Post Posted: 04 Jun 2014 at 19:37
moving the troops around in the account for the account protection and moving the resources around to build more troops for defense etc is all that a sitter should be allowed to do

after all you're sitting - not supposed to be playing the account as the actual owner

still a simple solution and the most logical one to make permasits not used for long periods of time as they would be a burden rather than coveted

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Miklabjarnir Quote  Post ReplyReply Direct Link To This Post Posted: 04 Jun 2014 at 23:58
I can see a number of reasons why somebody might need to be away from the net for a year. I do not think that is what causes problems with and abuse of "permasitting". If sitters were restricted so they could not ship any resources to other accounts, I think the most obvious reason why some people are abusing the sitting function would disappear. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 00:09
I've said this fairly often. Sitting avoids password sharing, which is a security risk. Limit sitting, and accounts will get shared. Unless the devs are going to start tracking multiple logins from one person, players will just run 3+ accounts in defiance of the rules.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 00:25
I'd also add that players could/would also use thieves/troops as a way of taking (rather than sending) resources from a sat account, which would bypass the "no sending" implementation.

In Illy, it's never quite as simple as it looks on first glance! Smile

SC
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ICEKat Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 00:42
not if you limited the amount of time allowed for a sat account
say 50% of actual time logged by the owner  (not sat)
so they log on for 3 months straight they can be sat for 45 days

then once the account was no longer used by the real owner it would become abandoned surely ?
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Impedious Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 01:23
My two cents. I have been playing since Feb.  To find available 7 food locations took me over a week using Illytools and even then my spots were pretty crappy and I felt like I had to squeezing in to cracks making having a city cluster impossible.  It was incredibly frustrating and must be worse now. If new players like me can't join an game with feeling restricted beyond belief we won't and the game will die I suspect most 10 city players don't need to use prestige much anymore. The company has to make money or the game is gone a la LoU. For me having new land I can move into without squeezing into the cracks between established players who seem to do little is well worth the cost of using Exodus.  This is going to cause tension as players and alliance jostle for position which I think will liven up the game and make it more enjoyable for most players. I am happy with what the developers did and don't really give a rat's patooie what the the mega players think
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Flavius Aetius Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 01:38
Originally posted by Impedious Impedious wrote:

My two cents. I have been playing since Feb.  To find available 7 food locations took me over a week using Illytools and even then my spots were pretty crappy and I felt like I had to squeezing in to cracks making having a city cluster impossible.  It was incredibly frustrating and must be worse now. If new players like me can't join an game with feeling restricted beyond belief we won't and the game will die I suspect most 10 city players don't need to use prestige much anymore. The company has to make money or the game is gone a la LoU. For me having new land I can move into without squeezing into the cracks between established players who seem to do little is well worth the cost of using Exodus.  This is going to cause tension as players and alliance jostle for position which I think will liven up the game and make it more enjoyable for most players. I am happy with what the developers did and don't really give a rat's patooie what the the mega players think

I couldn't have said it better myself. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 02:51
Originally posted by ICEKat ICEKat wrote:

not if you limited the amount of time allowed for a sat account
say 50% of actual time logged by the owner  (not sat)
so they log on for 3 months straight they can be sat for 45 days

then once the account was no longer used by the real owner it would become abandoned surely ?

I think that's what we're looking at: a time-limited period for sitting in a calendar year, beyond which further sitting is forbidden.  We'd much rather do that than a combination system.

SC


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Post Options Post Options   Thanks (0) Thanks(0)   Quote ubluntu Quote  Post ReplyReply Direct Link To This Post Posted: 05 Jun 2014 at 03:54
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by ICEKat ICEKat wrote:

not if you limited the amount of time allowed for a sat account
say 50% of actual time logged by the owner  (not sat)
so they log on for 3 months straight they can be sat for 45 days

then once the account was no longer used by the real owner it would become abandoned surely ?

I think that's what we're looking at: a time-limited period for sitting in a calendar year, beyond which further sitting is forbidden.  We'd much rather do that than a combination system.

SC



Why not keep it simple?
If an account holder has not logged in for 60 days(maybe 90 for prestige buyers) remove all sitters from the account so the existing enforced account removal can work as intended.

Yes, the account holder can login and appoint a sitter again, but how many permasat accounts see the real account holder?

I think it strikes a nice balance between minimizing development time and impact on gameplay while maximizing effectiveness.
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