25MAY14 - Broken Lands update |
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Silent
New Poster Joined: 27 May 2014 Location: Jupiter Status: Offline Points: 6 |
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Is there going to be anything really Unique to the Broken lands that makes it less like just a mere extension of the map
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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New mysteries and new factions. Possibly new creatures? That's not confirmed yet.
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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if there is new creatures i vote for magic bear ** Has the magic bear cast spell to forces everyone to vote for adding magic bears.** I had hope to start over with everyone one use but oh well there is nothing i can do about that. We are running out of space for new alliance to setter at. Yes there are some space left but they aren't very good.
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dantem
Greenhorn Joined: 21 Apr 2014 Location: The Room Status: Offline Points: 85 |
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u have my vote!!! lol...but u still need 2 get the GM votes....
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I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.
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Twist
Wordsmith Joined: 08 Jul 2012 Location: united kingdom Status: Offline Points: 140 |
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in the initial anouncement of Broken lands... I think I remember Undead npcs? and not just for a tournament, but for regular play?
which would give some use to the crafted items with bonus vs undead ;)
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Beyljr
Wordsmith Joined: 12 Mar 2014 Status: Offline Points: 157 |
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I like it!
I am glad that there won't be more cities, as that would totally defeat this upgrade. I also like the no extra tenaril. Great job! |
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Northern Ranger
New Poster Joined: 17 May 2012 Status: Offline Points: 14 |
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I think the new plan is a much better way to open up BL than the original plan. Thank you devs! 20 cities is already plenty to handle; doubling that would be just too much.
But, there is certainly merit to keeping things as close to a fresh start as possible. How about instead of allowing a 'regular' exodus from Elgea, make every new city in Broken Lands start from scratch. Allow Tenaril and settlers, nothing else. For players who are at their limit of cities per their overall population, give them a way to desert existing cities in order to free up a slot for settlers. (Actually, I think that would be a good thing independent of BL.) |
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Ancient Nightowl
New Poster Joined: 01 Jan 2012 Location: NZ Status: Offline Points: 38 |
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The original concept of BL was great - just what was required 18 months ago when it first hit the headlines. Since then NOTHING. In fact the idea of policing and clearing out the likes of old and permasat accounts and putting a stop to 3rd and 4th accounts for terraforming (regardless of how briefly they exist) has also fallen by the wayside. This latest version of BL is BS. Restrict the time one can babysit an account which will clear out the permasat ones and get back on track - at least with the original concept of BL, then start thinking about all the other broken promises - roads, Factions etc. etc and drop SOON from the vocabulary, its a very stale joke.
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Bytor
New Poster Joined: 04 Jun 2014 Status: Offline Points: 1 |
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all i can say is i cant wait
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ICEKat
New Poster Joined: 28 May 2014 Location: Heaven Status: Offline Points: 24 |
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simple solution to permasat accounts do the same as in other games sitters can't send resources or troops out of the account - you're literally just sitting the account - moving defense around in the acct and building for the player who is absent for whatever reason simples |
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