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Alternative Sovereignty UI - WIP

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    Posted: 15 Apr 2020 at 00:40
Updated and now available again (with permission from Albatross).

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 13 Jun 2014 at 13:18
Here's what a first claim looks like: 0/0 means no building, and no claim yet. However, there's a green bar above the claim level, indicating that it's increasing.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jun 2014 at 18:01
awesome Alba!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jun 2014 at 17:40
Broken Lands: Where will you settle? Where will you mine?
Not here — I'm sure your could find better!


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jun 2014 at 12:13
Here's an example of how a developing sovereign estate looks through IllyPal's Sov map.


It draws attention to:
  1. Under-development; squares that are not taking full advantage of sovereignty claims (-207|294, -206|294). Their stats appear red. If you're building up to claim level, then it does not appear red (-206|296), and has a green bar above.

  2. Basic resource bonuses in the surrounding landscape. For example, the wood bonus at -207|296, or the iron bonus at -209|295. This can be useful for examining small parts of the map for settle spots, or just checking if you're making best use of basic resource bonuses (-207|296).

  3. Unit production bonuses are currently shown as grey text. We'll be looking to improve that soon. On this map you can see "Cav" (cavalry unit production) and "Di.u" (diplomatic unit) bonuses.

Next steps

Actions! We're likely to add actions to these squares, so you can upgrade/demolish directly. The game's existing interface has safeguards to ensure you can't do anything silly by accident; we'll try to do the same while keeping it convenient.

Less clicking! We want to remove the "New Sovereignty" button, and instead just ride along with page refreshes.

If you think of something else that would help you here, then don't hesitate to suggest it.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 19:23
We'd love to see screenshots of your sovereignty! This is an opportunity to help others out, by explaining how you use your Sovereignty, and what makes it effective for what you want to do.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2014 at 18:09
Quick update: v14.06.001.

This one takes data from both the World Map and the Sovereignty listing. So it'll show current increases or decreases of both sovereignty claim and sovereignty building level.


Dev note: Although it's a small change, there's been a lot of back-end refactoring to implement a cache of sovereignty data. There are still improvements to me made here, to reduce its memory footprint.


Edited by Albatross - 09 Jun 2014 at 18:33
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 30 May 2014 at 00:10
New version:
$.getScript('http://goo.gl/hy5o7F')

Release Notes:
  • Basic resource stockpiles (wood, clay, iron, stone, food, gold) now appear in the Harvestables tab.
  • Converted the Moving Units output to a table.
  • Up-to-date 'public' version will always be on the above URL; no changing with every release.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 22:28
Originally posted by Brandmeister Brandmeister wrote:

Master incoming attacks and diplos, master outgoing list. Same for trade goods.
That would need active scanning of mission pages (reached via footprint icons), and accumulation of timers (see previous post), which is on the to-do list, but a little while off yet.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Albatross Quote  Post ReplyReply Direct Link To This Post Posted: 29 May 2014 at 02:08
Just a refresh of a few minor tweaks:
$.getScript('http://goo.gl/cmhMw1') see below


Edited by Albatross - 09 Jun 2014 at 19:16
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