05MAY15 - New Player changes |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Posted: 05 May 2014 at 21:35 |
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Hi All,
With the awesome influx of new players into illy, I've had a few suggestions come my way. One came out of the excellent new player strategy podcast, and the other from a new player. We've now implemented three suggestions, and they're live. Effective, immediately:
3. The Merchants Guild research has been reduced from 2days to 2 hours. Regards, SC Edited by GM Stormcrow - 05 May 2014 at 22:46 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Thank you, these are GREAT changes that will help new players and help us help new players!
You rock!
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Chris G
New Poster Joined: 12 Dec 2012 Location: Glendale AZ Status: Offline Points: 20 |
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That is most excellent,,will really help us "newbie helpers" thank you!
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Gimli Son of Groin
Greenhorn Joined: 03 Oct 2011 Location: Cambridge Status: Offline Points: 79 |
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I completely agree with Rill here, this will make newb caravans a lot quicker and will help speed up our ninja caravans. However, one thing that I hope will either not be implemented or this bonus won't work with it, is if rainbows were purchasable either will real money or with prestige. Now, I'm not disagreeing with the update; I think it is an amazing idea introduced solely to help newer players. What I don't want though, is people getting quicker caravans through something only meant to help new players, not those with truckloads of money to blow on this awesome game (I would be that guy). I hope you understand my point of view, but I am LOVING the updates recently!
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“A single dream is more powerful than a thousand realities.”
― J.R.R. Tolkien “I warn you, if you bore me, I shall take my revenge.” ― J.R.R. Tolkien |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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No, rainbows will never be purchasable. This is designed solely to give new players to the game a greater boost in their first 7 days. Best, SC
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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Hi all,
One other change I meant to make at the same time. The Merchants' Guild research was previously a 2 day research for reasons lost in the mists of time. It has now been changed to a 2 hour research, effective immediately. Those players who were researching Merchants Guild have had their research autocompleted. Many thanks, SC
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Myr
Forum Warrior Joined: 26 May 2011 Location: Orlando, FL Status: Offline Points: 437 |
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I love this update. Thank you, Devs!
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Very nice move. Hope it helps with things
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Dragonwort
Wordsmith Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Merchants? Is that the same as traders? If so, mine are still taking 6-7 days to complete.
Also...When are the lakes to change so we can claim sovereignty and fish? All of mine still say that I can't claim sovereignty there. Thanks... Dragonwort UPDATE: Sorry, reread the thread and see that you are dealing with the guild building itself and NOT the traders..Hey....a person can hope...lol..DW Edited by Dragonwort - 06 May 2014 at 00:46 |
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Just another wrench in the works..
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Arctic55
Forum Warrior Joined: 26 Sep 2011 Status: Offline Points: 379 |
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I think this was needed. And, I was wondering about the old 2day research time. That's 1 day and 22 hours of research I won't get back in any of my towns...
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