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Diomedes View Drop Down
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Direct Link To This Post Posted: 29 Sep 2013 at 21:47
I've just spotted an Empirium force in Tor Carrock
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 29 Sep 2013 at 21:52
Bayne's Irregulars and Kanchalka have just become active as well. I also noticed an encampment nearly 130 squares from a hub.
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Direct Link To This Post Posted: 01 Oct 2013 at 01:07
Zau Brulk is wandering the map.
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Direct Link To This Post Posted: 25 Oct 2013 at 18:21
Originally posted by Salararius Salararius wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Over the next few days and weeks we'll also be turning on many different parts of the Faction AI as we become more confident that they're doing what they're supposed to - running smoothly and within parameters...

It's been a couple weeks, have any additional parts of the Faction AI been turned on?

Are all the factions active or just some factions?  Although I'm sure I could find some activity if I searched the entire map I haven't seen any faction activity in the region of my cities.  It's been a wee bit anticlimactic.

chirp, chirp

What "behaviors" are we supposed to be seeing in factions?  No offense, but the new "behaviors" announced for animals had little impact on game play (for me).  It occurred to me, that perhaps the new faction behaviors are having an equally feeble game play impact (for me).  Perhaps the faction behaviors are fully implemented now (as the announcements indicated they would be) and I simply have not noticed?

Thanks! Smile



Edited by Salararius - 26 Oct 2013 at 01:18
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Direct Link To This Post Posted: 25 Oct 2013 at 19:54
Concerning behaviours I think I've seen factions favouring certain kinds of terrain. More precisely the  Brotherhood of Kerala seems to camp frequently on 'ruined tower' squares. It might be wrong or such preferences might have been present since the re-introduction of factions, but it could be one of the parameters of faction life.

That being said I'd really like more news too ;)
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Direct Link To This Post Posted: 25 Oct 2013 at 21:48
All factions go to "NPC squares", as I understood it. Ruined towers, dolmens, barrows, house of the spirits, and so forth.
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Direct Link To This Post Posted: 29 Oct 2013 at 15:10
would players be able to capture or raze hubs?
diplomats like sabs to sabatage trades. giving discounts if they loose a war?
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Direct Link To This Post Posted: 29 Oct 2013 at 20:16
The devs said with some emphasis a while back that hubs would be indestructible. Come to think of it, that was quite a while back, and they have since said that player faction interaction in the quest arcs will cause changes to the map - so maybe that is changed. It was a while since anything at all changed or was announced, though... :(
Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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