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razbhaat
New Poster
Joined: 21 Nov 2011
Location: NY, USA
Status: Offline
Points: 19
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Posted: 29 Aug 2013 at 02:18 |
Question: Are we supposed to get experience from attacking and wiping out faction troops?
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Tatharion
Wordsmith
Joined: 11 Jun 2012
Status: Offline
Points: 139
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Posted: 29 Aug 2013 at 19:37 |
Questions:
1) Is there a "maximum" differential set between an Alliance standing and a Personal for a given faction, i.e. for instance you can't expect to personally reach +50 for instance if your alliance's standing sits at -10 ??
2) Are your own cities locations or your alliance's cities locations or even your alliance capital's location at all impact faction standings?
3) Will some factions have monopolistic or otherwise privileged access to currently unavailable "tradable items" like Night Diamond, the "fruits", future unknown spell components etc...
4) Will faction quests in Elgea have also a timeline like it was suggested they would have on the new continent?
5) Will some kind of peaceful "parley" diplomacy be made available when interacting with factions? Will individual players or alliances be allowed for instance to send gifts to factions?
6) Will there be some kind of documented "War, Peace, Treaty" relationships between players' Alliances and factions?
7) Will there be "cascading" effects of players/alliance actions? In other words, if faction A hates faction B and you (and/or your alliance) kills some troops of faction B, will it trigger some change in faction A's standing toward you (or alliance)?
Thanks for taking the time in releasing this critical extension!
Edited by Tatharion - 29 Aug 2013 at 20:22
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Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong.
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ickyfritz
Greenhorn
Joined: 10 Sep 2012
Location: United States
Status: Offline
Points: 40
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Posted: 29 Aug 2013 at 20:50 |
Tatharion wrote:
7) Will there be "cascading" effects of players/alliance actions? In other words, if faction A hates faction B and you (and/or your alliance) kills some troops of faction B, will it trigger some change in faction A's standing toward you (or alliance)?
Thanks for taking the time in releasing this critical extension!
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According to the interview: http://www.twitch.tv/massivelytv/b/364392390 The answer is yes.
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Sirius
Greenhorn
Joined: 31 Jan 2013
Status: Offline
Points: 54
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Posted: 31 Aug 2013 at 19:15 |
No report about faction encampments have been posted so far and I've found difficult to get one. As I have one at least, here it is. It does not give many information, though. No item was dropped. Victorious battle against NPC units's forces at [-367|11] in Keppen by Sirius's forces from Cosmodrome |
Sent By: | System |
Received By: | Sirius [StA] |
Date: | 31 Aug 2013 17:58 |
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at
will, and from unexpected directions - and nowhere is this more feasible
than on open plains. Lightly armoured spear units, however, prefer
terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the
ability to form and reform their lines of engagement depending on the
direction of battle, and it is here where cavalry excels.
Attackers: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Commander: Swiftsteed |
Swiftsteed |
1 |
Damaged for 42, 58 health remains. |
Troops: |
Swiftsteeds |
2 |
0 |
2 |
Defenders: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Troops: |
Cuirassiers |
3 |
3 |
0 |
Your victorious troops retrieved:
108
from the slain foes. |
Cuirassiers HumanCavalry The
Duchy of Keppen believes that its Cuirassiers, less encumbered and more
flexible than traditional human Knights, have rendered their knightly
forebears archaic. The rest of Illyria remains unconvinced. Produce units
Attack | Defense |
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Spear | Bow | Sword | Cavalry |
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47 | 15 | 12 | 22 | 22 |
Experience: 3 Movement Speed: 16 Carrying Capacity: 80
Edited by Sirius - 31 Aug 2013 at 19:20
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Brandmeister
Postmaster General
Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
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Posted: 31 Aug 2013 at 20:57 |
FW: Scout Mission to Square [68|200] in Norweld Completely Successful! Sent By: Brandmeister [eCrow] Received By: Angrim [eCrow] Date: 27 Aug 2013 02:43
From: System Subject: FW: Scout Mission to Square [68|200] in Norweld Completely Successful! Received: 26 Aug 2013 08:12 Original Message: Operation From: Alte Brandtburg Brandmeister [eCrow] Operation Against: Square [68|200] in Norweld Operation Type: Scout Operation Outcome: Completely Successful!
Mission Report: Your diplomatic mission was undetected and completed the objective! Your units are on their way home, safe and sound.
Information Gathered:
Troop levels present, foreign reinforcements: Type: Unit: Quantity: NPC's forces from NPC Location Army: Council of Illyria NPC's forces from NPC Location Army: Council of Illyria Division: A Kingsguard Training Patrol from the Council of Illyria Division: A Kingsguard Training Patrol from the Council of Illyria Division: A Kingsguard Training Patrol from the Council of Illyria Troops: [Praetorian Guardsmen] Praetorian Guardsmen 1 Troops: [Praetorian Guardsmen] Praetorian Guardsmen 3 Troops: [Elite Praetorian Guardsmen] Elite Praetorian Guardsmen 1
Praetorian Guardsmen Human SpearunitKing Sigurd's Praetorian Guards are highly trained specialists in the art of discretely but forcefully keeping the Monarch from harm. They are fearsome and fanatical, and will gladly lay down their lives for their charge. Produce units Train Military Units Attack Defense Spear Bow Sword Cavalry 40 46 44 48 38 Experience: 0 Movement Speed: 12 Carrying Capacity: 0
Elite Praetorian Guardsmen Human SpearunitThe very greatest soldiers in the King's Praetorians are selected for special training - and special duties. Men - and women - of few words, combining their natural talents of speed, agility and tactical analysis with the most rigorous training available, very few succeed to in their quest to become an Elite Praetorian. Produce units Train Military Units Attack Defense Spear Bow Sword Cavalry 72 62 64 70 55 Experience: 0 Movement Speed: 14 Carrying Capacity: 0
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
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Posted: 03 Sep 2013 at 15:29 |
GM Stormcrow wrote:
Over the next few days and weeks we'll also be turning on many different parts of the Faction AI as we become more confident that they're doing what they're supposed to - running smoothly and within parameters... |
It's been a couple weeks, have any additional parts of the Faction AI been turned on?
Are all the factions active or just some factions? Although I'm sure I could find some activity if I searched the entire map I haven't seen any faction activity in the region of my cities. It's been a wee bit anticlimactic.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 04 Sep 2013 at 05:02 |
No faction armies anywhere near any of my cities either.
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kodabear
Postmaster General
Player Council - Astronomer
Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1515
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Posted: 04 Sep 2013 at 05:34 |
anyone know how long the faction armies will stay at one spot
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 773
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Posted: 04 Sep 2013 at 18:18 |
The latest I've heard about factions is that 10 are active and i've seen encampments stay several days.
They're working on a bug with at least one faction bumping harvesters. From what the devs say they're not suppose to be doing that.
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ickyfritz
Greenhorn
Joined: 10 Sep 2012
Location: United States
Status: Offline
Points: 40
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Posted: 04 Sep 2013 at 21:10 |
Looks like I should've gone with bows..... Armed Slaves HumanSpearunit Children
captured by the barbarians are put to hard and gruelling work. Many die
as forced labourers, or are killed by capricious masters. Those who
live are offered the chance to prove themselves equal 'in strength and
cruelty' to their captors. Armed with simple spears, they are set to
defensive duties. Those who disappoint or rebel are put to death; most
are killed in battle... but the few who excel are given their freedom. Produce units
Attack | Defense |
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Spear | Bow | Sword | Cavalry |
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6 | 11 | 4 | 11 | 14 |
Experience: 1 Movement Speed: 9 Carrying Capacity: 32 Warborn HumanInfantry Bloodmarked
Warriors who survive a few battles not only develop superior fighting
skills but also learn the advantages of discipline, restraint, and a
little armour. Their fellows say that, clearly, they are born to war.
Cynics suggest that more simply, they were lucky enough to survive and
learn from their earlier recklessness behaviour. Produce units
Attack | Defense |
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Spear | Bow | Sword | Cavalry |
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22 | 16 | 13 | 19 | 17 |
Experience: 2 Movement Speed: 8 Carrying Capacity: 22 Freed Slaves HumanSpearunit As
children they were taken as slaves in Barbarian raids. Raised to
adulthood by the tribe, they are now proud to have been given their
freedom in recognition of their military prowess. Produce units
Attack | Defense |
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Spear | Bow | Sword | Cavalry |
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14 | 22 | 13 | 21 | 31 |
Experience: 2 Movement Speed: 8 Carrying Capacity: 34
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