Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Massively TV w/ Illyriad Q&A: Submit Questions
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedMassively TV w/ Illyriad Q&A: Submit Questions

 Post Reply Post Reply Page  <12345>
Author
GM Luna View Drop Down
New Poster
New Poster
Avatar
Community Manager

Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
Direct Link To This Post Posted: 05 Feb 2013 at 16:06
Thank you Geofrey. :)
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

Back to Top
Darkwords View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 23 May 2011
Status: Offline
Points: 1005
Direct Link To This Post Posted: 05 Feb 2013 at 16:13
Will there be an equivelent to the statue mystery, brewer and other such things already in place in the Broken Lands?

In other words will there be mysteries already out there waiting to be solved.
Back to Top
Nesse View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Oct 2010
Location: England
Status: Offline
Points: 406
Direct Link To This Post Posted: 05 Feb 2013 at 17:44
I might be too late, but if you could say something interesting about the new quest arcs and how to influence the NPC factions, that would be nice.



Edited by Nesse - 05 Feb 2013 at 17:45
Back to Top
Bytebak View Drop Down
New Poster
New Poster
Avatar

Joined: 05 Feb 2013
Location: United States
Status: Offline
Points: 2
Direct Link To This Post Posted: 05 Feb 2013 at 17:59
I read that it will be possible cast spells from Elgea to the Broken Lands if they are within range. Approximately how wide is the gap between the two continents?
Back to Top
Sliveen View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 07 Dec 2012
Location: United States
Status: Offline
Points: 40
Direct Link To This Post Posted: 05 Feb 2013 at 18:00
Will BL begin implementing magic, and will Bl have creatures there that are not in Elgea, which have been hinted in other forum threads? Creatures like Monstrous and un-dead, for example. 

Will the rules for exodus be the same in BL (level 20 warehouse) and rules for seiging (level 20 barracks)?

Is is mandatory that everyone initially settle their first city in the neutral area, and if so what are the rules for being allowed move a city (again, level 20 warehouse)?

Will there be any changes to buildings, such as combining the blacksmith, forge and armorer to the same plot and earning each through levels to save plots in city?

If we cant have armies in BL actively misbehaving in the neutral zone, what about thieves or sabs?

Back to Top
Elmindra View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 10 Sep 2012
Status: Offline
Points: 464
Direct Link To This Post Posted: 05 Feb 2013 at 18:17
According to the FAQ, all players new to the continent start in a "newbie ring" style area that is NOT in the protected zone. 

All settlements founded by players who are new to the continent appear in temperate terrain. This will give you access to a nearby Faction Hub for trade, and the local Factions are friendly or neutral to you as a default, and you will have seven days of New Player Protection to protect you

Also, it basically states that city movement is probably the same there as in Elgea.

This region is outside of the Protected zone, and it has no access to any especially rare resources. You can of course move this city, either to the Protected area or to a more challenging region with rarer resources, once your New Player Protection has expired.
Back to Top
Sliveen View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 07 Dec 2012
Location: United States
Status: Offline
Points: 40
Direct Link To This Post Posted: 05 Feb 2013 at 18:36
well we all know that moving your new town is not going to happen after the 7 day protections have expired. It takes forever to build to level 20 warehouse. whats the point of moving there if you can be attacked without ability to raise an army to protect yourself in 7 days?
Back to Top
Elmindra View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 10 Sep 2012
Status: Offline
Points: 464
Direct Link To This Post Posted: 05 Feb 2013 at 18:40
Well you don't technically move there.  Everyone starts at ground 0, and with no outside resources allowed to be shipped in protecting yourself will be rather easy.  What is the eta on a single spearman trained with no outside help?  I am sure you can get a few runes up much faster than that.  

I would also assume that your towns over there start with a Tenaril spell of their own, so after 7 days you could move your capital anywhere you wanted.  Any vets around to let us know what it was like with no vets around to overload us with resources?


Edited by Elmindra - 05 Feb 2013 at 18:40
Back to Top
Hora View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 May 2010
Status: Offline
Points: 839
Direct Link To This Post Posted: 05 Feb 2013 at 19:01
Originally posted by Elmindra Elmindra wrote:

Any vets around to let us know what it was like with no vets around to overload us with resources?

Really slow, as you had to bring all those res fields up to a certain level before being able to build anything... We were happy for those little res we got sent from King Sigurd after finishing the Tutorial (some 200 basics each, plus 10 horses, if I remember correctly...)
Back to Top
Thexion View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 17 Apr 2010
Status: Offline
Points: 258
Direct Link To This Post Posted: 05 Feb 2013 at 20:31
Can the livestream be seen somewhere now?
Back to Top
 Post Reply Post Reply Page  <12345>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.