[What Halithore says, I couldn't put it better. Don't worry, I'll guide you through it and you can mail me with any questions - just remember to keep checking the thread and to mail your vote every other day.
Specials:
Assassin
Alignment: Humans
Special Action: Assassinate a dwarf
Description: The Assassin is a master of stealth and ruthless to the core. This character will stalk it's target until the opportunity to kill arises and hide the remains where they will never be found.
Blacksmith
Alignment: Dwarves
Special Action: Reinforce a dwelling
Description: Each night, the blacksmith will travel to the home of a dwarf and reinforce the doors so no assassin can enter.
Master of the House
Alignment: Dwarves
Special Action: Spike drink
Description: Everyone visits the tavern! The Master of the House is not the barkeep but the mysterious owner. With access to everyone's drinks, this player can spike a drink which will knock them unconscious - preventing them voting or doing any special actions.
Necromancer
Alignment: Dwarves
Special Action: 50% chance to reanimate the dead.
Description: The Necromancer is a very powerful being. His power in the Dark Arts allows him to revive a player who has died. These players will be little more than zombies, unable to form a cohesive sentence and will vote with their master.
Archaeologist
Alignment: Chaotic
Special Action: Assassinate either a dwarf or human.
Description: The Archaeologist cares little for their dwarven brethren or the human invaders. The interest of this player is purely on preservation of the mines to prevent the destruction of rare fossils. His hatred of everyone around him has led him to murder one of them each night while they sleep.
So far, this is the most specials I think we can support. I'll write the start post and update the player list asap, watch this space!]
Edited by Auraya - 02 Feb 2013 at 19:35