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Topic ClosedTax Evasion?

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Rill View Drop Down
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Direct Link To This Post Posted: 14 Jan 2013 at 03:18
Originally posted by Machete Machete wrote:

gross income = population *4
tax collected = income * tax rate
alliance tax collected = tax collected * alliance tax rate

the gold production that shows for a city is "tax collected" minus all expenses for troops, diplos, sov, etc.

the alliance tax collected is not in this expense calculation. So, you could have a negative gold production and not know it.

alliance tax collected = NET INCOME * alliance tax rate.  Net income is town tax minus upkeep of all units and sovereignty.

if Net Income is 0 or negative, no alliance tax is collected

Therefore alliance tax can never cause your gold production to be negative.
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Direct Link To This Post Posted: 14 Jan 2013 at 03:23
Can you run -100k gold and actually receive gold then?
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Direct Link To This Post Posted: 14 Jan 2013 at 04:02
Sorry to disagree with you Rill..an example from someone I know:


The displayed gold production is +356
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Rill View Drop Down
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Direct Link To This Post Posted: 14 Jan 2013 at 04:51
I recall something like that happening to Fluffy when HUGS initiated a tax, but the tax collector didn't collect the gold.  I think the devs said it was a display error.  But I'll be interested to hear if the tax collectors come and take it.
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Direct Link To This Post Posted: 14 Jan 2013 at 05:30
Originally posted by Machete Machete wrote:

***

So, you could have a negative gold production and not know it.
Incorrect.  Your actual gold production is properly reflected on your res bar.
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Direct Link To This Post Posted: 14 Jan 2013 at 09:46
So the alliance is based on outcome and not net outcome .

That 2% , -411, is from the gross outcome from tax 20.5k . If it came from net outcome ( after paying diverse upkeeps and wages) it would be around 7g...


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