Complete Guide to Thieving. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Actually it's even more -- 500 at the highest level, and more if you have more than one building.
However, serious thieves in Illy usually run 20k or more thieves at a time and will not really notice the difference. Cost of doing business. Store your stuff at trade hubs when you can.
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Altrix
New Poster Joined: 25 Apr 2014 Status: Offline Points: 37 |
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This has now been changed as outlined by GM Stormcrow in another thread, below is a summary of it.
May be good to include this in the guide. It means that you do not have to send multiple waves to avoid losing all units to critical failure, still do this if you have limited number of units and want to spread out the type of resource stolen. However it may be better to send them in one wave in order to overcome the defending diplos, but this is personal preference. |
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Ancient Nightowl
New Poster Joined: 01 Jan 2012 Location: NZ Status: Offline Points: 38 |
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There is not a lot of defence against 6500 Orc cutpurses on the loose, especially when one considers the initial cost and then the upkeep to keep enough of your own on the off-chance that they come back and you knock off a few.
A group that big can take away more than the city caravans can move at one time.
Storing (or selling) everything of value in trade hub/s is the only alternative it seems. |
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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