Complete Guide to Thieving. |
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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Posted: 29 Aug 2014 at 05:13 |
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Ancient Nightowl
New Poster Joined: 01 Jan 2012 Location: NZ Status: Offline Points: 38 |
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There is not a lot of defence against 6500 Orc cutpurses on the loose, especially when one considers the initial cost and then the upkeep to keep enough of your own on the off-chance that they come back and you knock off a few.
A group that big can take away more than the city caravans can move at one time.
Storing (or selling) everything of value in trade hub/s is the only alternative it seems. |
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Altrix
New Poster Joined: 25 Apr 2014 Status: Offline Points: 37 |
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This has now been changed as outlined by GM Stormcrow in another thread, below is a summary of it.
May be good to include this in the guide. It means that you do not have to send multiple waves to avoid losing all units to critical failure, still do this if you have limited number of units and want to spread out the type of resource stolen. However it may be better to send them in one wave in order to overcome the defending diplos, but this is personal preference. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Actually it's even more -- 500 at the highest level, and more if you have more than one building.
However, serious thieves in Illy usually run 20k or more thieves at a time and will not really notice the difference. Cost of doing business. Store your stuff at trade hubs when you can.
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Dragonwort
Wordsmith Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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With the right research and building, the ward of destruction (killing rune) will take out 350 troops/diplos; not just 250.
Ooops....I should have let that be a surprise....lol Dragonwort
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Just another wrench in the works..
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Silvermania
New Poster Joined: 04 May 2012 Status: Offline Points: 23 |
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Alright will do! And i'll add in your point about not losing all your thieves to catastrophic failure if that's ok with you.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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You might also want to include attack and defense stats for the thief units.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Another good reason to send multiple waves of thieves is the risk of catastrophic failure, in which all your thieves die. Many people would rather lose one wave of 2k thieves than one big set of 10k thieves. I think there is a way to determine how many defending thieves you've "beaten" based on the increase in your diplo score, but I defer to other experts for this.
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Silvermania
New Poster Joined: 04 May 2012 Status: Offline Points: 23 |
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Yep i never use T2s to clear wards :) Its either T1s or Spearmen.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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dunnoob is correct. As a way to remember, t1 thieves can steal things beginning with b: basics (including food), books and beer.
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