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Topic Closed31Aug2012: Workshop Specialisation

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GM Luna View Drop Down
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Direct Link To This Post Posted: 01 Sep 2012 at 22:34
Originally posted by Buridan Buridan wrote:

Meanwhile, as you are debating the strategic level merits of the change the fact is that the actual implementation is seriously borked.  I started a brand new build of Vanguard's Chainmail this morning and supposedly I can build it at a rate of 1.41 per hour.  Well its more than 11 hours later and my production summary says that I have made a grand total of 6 of them.

Even worse, my inventory says I only have 3.

I've got similar examples in most of my cities.

By the way, I love the change to the crafting speeds but come on devs get the actual server math to match what you post in the forums.

Thanks for the petition about the issue. We'll look into it as soon as is possible.

Luna
GM Luna | Illyriad Community Manager | community@illyriad.co.uk

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Direct Link To This Post Posted: 01 Sep 2012 at 22:46
I mostly agree with Luna as far as the times go. Most of the price will be the cost of the resources itself and the time is not a major factor. I mean yes it could of been included in the price but I doubt it would be that major of a factor once more of it starts making it to the market.

Early on the price is whatever you want it to be as the suppliers are fairly limited as they are supplying their own guilds and own armies so if your trying to sell them outside of that its a sellers market atm. If you want to actually buy the equipment to gear up your army your usually at the mercy of whatever they feel like charging until competition sets in a bit more and even then with a fractured market the competition will be severely limited to the point of there likely being multiple small monopolies in different resources to drive the price higher. 
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Direct Link To This Post Posted: 01 Sep 2012 at 22:47
Originally posted by GM Luna GM Luna wrote:

Let's please not argue the semantics of "oddity" vs. "anomaly" vs. "bug" vs."exploit" or whatever else. The feature didn't work as intended for a long time (our fault), and now it does. I apologize for the inconvenience and confusion, but we don't apologize for fixing the mistake. 

And I promise I'm not going to sew any scarlet "E's" to anyone's shirt who used the loophole. Live and learn and all that stuff. ;)

Luna
LOL!  @ Scarlet E.
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Direct Link To This Post Posted: 02 Sep 2012 at 10:30

Horse specialisation at a Quarry!    Confused
I'm pretty sure this isn't supposed to happen!

(I've seen it more that once)

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Direct Link To This Post Posted: 02 Sep 2012 at 12:08
I'd love the ability to specialise all my quarry horses!
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Direct Link To This Post Posted: 03 Sep 2012 at 04:19
Actually before the update there was no way you could craft items in time.   I had/still have massive quantities that needed to be crafted.  After the update it is more in tune with what could actually be gathered.  

For the rarest things yea maybe silversteel will be limited, but for the more basic ones it will be crafting time not access to the materials.
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Direct Link To This Post Posted: 04 Sep 2012 at 08:46
lol, well i never did get any mails, heck im not sure i had anything in que even, maybe some crafting stuff...

all in all thanks for "fixing" it then :)

keep on making illy great, cant wait to get the game feeling "done" or "whole" again, at least for a bit
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Direct Link To This Post Posted: 04 Sep 2012 at 17:59
Glad this is now implemented, thanks Devs. 

Rather than raise a petition I may as well throw this one into the thread.  I set up a rather long build queue then specialised my workshop to see the difference.  It seems you may need to revisit the code as there was no difference and now I have an 11 day build queue instead of the 2.5 days I would have if I didn't want to see the numbers magically decrease LOL

Not a burning issue for me as lets face it resource availability will impede me anyway but you may want to look at this.


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