31Aug2012: Workshop Specialisation |
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Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 01 Sep 2012 at 15:16 | ||
and you keep complaining about how you have lost stuff in an exploit? Seriously?
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jordigui
Wordsmith Joined: 20 Jun 2010 Status: Offline Points: 157 |
Posted: 01 Sep 2012 at 15:17 | ||
Sorry, but I must express my discontent in changing the crafting times.
We (at least I) have taken decisions based on all information available. and one of them was crafting times. With previous crafting times it was very difficult if not impossible to be able to equip a "big" army with crafted equipment. Based on this, I took decisions and did very important investments on normal equipment, expecting prices to go up do to a lower production and still a high demand. However, with your change, completely arbitrary and without warning, changes all playing conditions. On my case, the production will not be that lower (and demand will drop), and so prices will not raise, but most surely they will drop too. Thanks for making me some hundred millions poorer with this arbitrary change. Moreover, as some other players have already said, I am also quite unhappy with the current trend of this game that favours players that are able to be logged in the longest possible. Before, with 30 minutes a day you could have everything working in your cities and perform well. Currently, if you wanna perform well, you need several hours a day. TH |
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Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 01 Sep 2012 at 15:25 | ||
its a max of 40% decrease in time instead of 35% how does that lose you hundred of millions?
im quite happy that i can play the game and have fun for more then 30 minutes aday.
Edited by Rorgash - 01 Sep 2012 at 15:28 |
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Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 01 Sep 2012 at 15:27 | ||
YOu need the "old" resources to build the new. I cant see how that will lower he price. I would say it will make the prices higher! So It seems like you have made a good deal ;-)
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jordigui
Wordsmith Joined: 20 Jun 2010 Status: Offline Points: 157 |
Posted: 01 Sep 2012 at 15:50 | ||
@ Rorgash, you said:
its a max of 40% decrease in time instead of 35% how does that lose you hundred of millions? im quite happy that i can play the game and have fun for more then 30 minutes aday.
Crafting TimesBut then the reality (crafting times) are much different, from 4 hours to 53 minutes is just a 40% decrease? You need some more work in math ... The per level item bonus speed from crafted buildings has increased from +1.75% to +2%. The base times for crafted items has been reduced: Horses 4hrs
-> 53min; Chain 4hrs -> 53min; Leather 2h 45min
-> 37min; Plate 4hrs 30min -> 1hr; Bows 3hr 30min -> 47min;
Spears 2hr 15min -> 30min; Swords 3hrs -> 40min Anotehr thing is that you can enjoy it for more than 30 minutes a day. No one says that is bad. What I complaint is that you require hours to be competitive. Previously, you required 30 minutes and then you could have fun, which is completely different. @ Faldrin, ok, maybe they won't decrease that much because you still need them to buld the others. But before if in 1 day you could make 6 chains, now you can do 25 a day. So you will require to buy less and so price will not increase that much (or could even decrease). TH |
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 01 Sep 2012 at 15:55 | ||
It certainly wasn't my decision that this feature was a bug, or vice versa, and it's also not my fault that a fix didn't work as expected. In fact by looking at my petitions the GMs can guess that I would have reported it if I had any reasons to believe that it was a failed bug fix. As it happens I never queued more than 1999 in temporary buildings, and I captured the cows for their relevant queues less than four weeks ago, so my losses are no disaster, maybe 10K cows lost for whatever level 0 produced in this time. But other players in the same situation might have queued far more, and can't afford to see it destroyed now.
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JimJams
Forum Warrior Joined: 20 Sep 2011 Location: Italy Status: Offline Points: 496 |
Posted: 01 Sep 2012 at 15:59 | ||
Exploit? Even if I didn't missed the february one line advice about the issue, all the stuff queued before that date cannot be called an exploit. Before february there was no reason to think this was not working as intended, so it was legit to work a strategy around it. And all the people who normally use to have LONG queue (I have some up to 600 days), incurred in this "feature" just demolishing the production building when they needed to build those new gathering/crafting/trading buildings. If you look my two messages you can notice which kind of queue I lost, and you will immediatly know I demolished the less usefull to make space. So please stop calling us exploiters. I personally reported a lot of "nice to use" bugs, and I will do it when I will find more. But I also like to use all the game features in all the possible ways, also thinking out of the box.
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Rorgash
Postmaster Joined: 23 Aug 2011 Status: Offline Points: 894 |
Posted: 01 Sep 2012 at 16:02 | ||
@
jordigui the buildings speed increase per lvl is 5% faster, i read the post as the speed was for the building lvl. but atleast they changed to so that the weapons wont take a year to make for a few troops :P
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GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 01 Sep 2012 at 16:17 | ||
Let's please not argue the semantics of "oddity" vs. "anomaly" vs. "bug" vs."exploit" or whatever else. The feature didn't work as intended for a long time (our fault), and now it does. I apologize for the inconvenience and confusion, but we don't apologize for fixing the mistake.
And I promise I'm not going to sew any scarlet "E's" to anyone's shirt who used the loophole. Live and learn and all that stuff. ;) Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
Posted: 01 Sep 2012 at 16:46 | ||
I didn't know about this semantically obtuse game mechanic, however it seems to me that anyone who went to the trouble of planning a strategy around such a thing should have understood the inherant risk involved, regardless of how small and unlikely to happen it might have seemed.
I'd like to echo the Military Outfitter sentiment. I am paying Swordsmen to stand around at riding school because they can't seem to figure out how to GET ON a friggin' horse! |
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