So there was a thread some time ago that I posted in and figured I would make a different thread that would go a bit more specific on an idea.
The idea is making players able to construct roads between established locations (2 towns, hubs, and other locations). Making the cost based on distance and adding a
multiplier for the distance that goes over water and a higher multiplier
if over ocean.
Could also be 3 types of roads that would cost time based on number of builders compared to length.
Dirt roads being cheapest and overall price much cheaper though speed boost is far less.
Cobblestone is a bit more expensive but gives a better boost.
Possibly even corduroy roads if you wanted to use wood primarily over stone (for some of you elf lovers D:).
This
could eventually add other factors into the game like making tolls for
roads you own and people going between different roads to arrive at its
final destination.
Lets
say if I wanted to build a road between a hub and an allies city. Now
if a 3rd person wanted to travel to the allies city they could accept a
route that allows for toll roads as part of its travels which may cut it
down. Lets say their caravan would move to the hub first it could then
use my road from the hub to my ally which would allow it to pass through
the hub and my town in the process.
If instead you built your
own road to the location it would cost far more than the toll would. We
could say *50-200 the cost making roads in general an expensive route
but if you do a lot of commerce it can make itself back by the travel
time reduction.
This idea would also add another element to the
game. Militarily one that has a lot more roads between their members
towns can also mobilize much faster as well. What may of taken a week
before could take a few days to defend ally towns if the alliance wanted
to drop the funds into building roads earlier on between its members.
Another
element being people that would like to simply link up a lot of people
across illyriad. Perhaps you want to be the town that all roads go to
and build roads to a large portion of cities across the map. In turn you
could charge tolls for the large amount of commerce that passes across
your roads as well.
A basic idea of it can be explained on this image
In the image the normal route would be the direct line between locations. If you selected roads that don't include tolls you would take the southern route which would make things a tad faster. If you wanted pure speed and was willing to pay tolls (a pop up would come up detailing how much in tolls) and you can possibly drop some of the tolls for regular roads to decrease toll price.
In this scenario for ease of explaining 2 cities go to your destination and start point which were built at player expense. The northern player may of decided that it was more ideal to get reward for some of the costs he had from building the roads in the north and had higher quality roads. The southern one used a lower grade road and in turn decided that this road would be free for anyone.
This also can go on the political side of possibly even limiting the roads you build to alliance only or people off of your friends list. Maybe just tolls for non alliance members...
Construction can also be broken down over time. I imagined that a road going from 1 corner of the map to the other should exhaust the max amount of stone so as a safety measure perhaps the stone is either deducted through your hourly stone as its built.
Any input is great and hope some like the idea.