Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 15Aug12 - Market Graphs
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic Closed15Aug12 - Market Graphs

 Post Reply Post Reply Page  123 5>
Author
 Rating: Topic Rating: 1 Votes, Average 4.00  Topic Search Topic Search  Topic Options Topic Options
GM ThunderCat View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
Direct Link To This Post Topic: 15Aug12 - Market Graphs
    Posted: 15 Aug 2012 at 09:42
Price History Graphs
The Marketplace now has a set of graphing and graphing technologies: Trends, Trend Analysis, Speculation, Technical Analysis, Market Ledger. As standard you can see the average price graph for a commodity; however you can extend your insight using these technologies to volumes, buy/sell averages, candlestick open/closing/mix/max and supply/demand graphs - as well as the ability to download the historical data for your own external nefarious use.

       


The graphs are by region, and selecting a trade hub will change the region from your town to the region of that trade hub - if it is in a different location to your town. e.g. having a trader in a hub in a different region to your town will give you this extended view.

The mini-graph under the main graph can be used to zoom into the main graph, by clicking and dragging a section - clicking without dragging will zoom back out. At this time it won't provide a huge amount of extra fidelity, but overtime as more marketplace history builds up this should become a more useful feature.

Marketplace Usability Improvements
  • Location choice now alters what is shown in the Market Prices.
  • When switching between location choice the marketplace now continues to show the data for the relevant subpage (e.g. Wood, Graph)
  • When creating an order it will default to the current location and item type (if available)
  • The numeric columns are now sorted numerically when you resort them, rather than alphabetically.
  • Trade hubs buy and sell offers pages now correctly tell you where you need to setup buy and sell offers rather than saying you have no traders or inventory.
  • Caravans from other towns can now correctly be ordered by traders.
  • Hub purchases from towns now show what is being delivered and picked up on the trade movements screen.
Bug fixes
  • Cancelling trades should no longer cause caravans to go missing.
  • Town to town trades now use the two correct speeds for caravans from the originating towns rather than just the speed from one.


Edited by GM ThunderCat - 15 Aug 2012 at 09:49
Back to Top
Aurordan View Drop Down
Postmaster
Postmaster
Avatar
Player Council - Ambassador

Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
Direct Link To This Post Posted: 15 Aug 2012 at 09:45
I love it.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 15 Aug 2012 at 09:50
Awesome! Now what we need is people with traders in every market and the download technology, and we can set up a tool with the current average prices for every good in each region of Illy.  Eaque?  Honored Mule?  Care to give it a try?  Could work similar to the way IllyTools uploads battle reports, perhaps?

/me tries to imagine additional external nefarious uses
Back to Top
Cerex Flikex View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
Direct Link To This Post Posted: 15 Aug 2012 at 09:51
Very nice. Thank you devs.
Back to Top
Salararius View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
Direct Link To This Post Posted: 15 Aug 2012 at 14:07
The availability of information tied to in-game research, very nice Clap

Now, if we could research something to tie the map to all those scouting reports so when we click on the map we can get to the scouting report...

Maybe in the far future (soon) we can research and hire inventory managers, animal control manager, harvesting manager, etc... and these nobles will help run our cities?

Awesome progress Smile

Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 15 Aug 2012 at 19:17
Originally posted by Salararius Salararius wrote:

Maybe in the far future (soon) we can research and hire inventory managers, animal control manager, harvesting manager, etc... and these nobles will help run our cities?

Awesome progress Smile


They would all want their own buildings! lol
Back to Top
Salararius View Drop Down
Postmaster
Postmaster
Avatar

Joined: 26 Sep 2011
Location: USA
Status: Offline
Points: 519
Direct Link To This Post Posted: 15 Aug 2012 at 19:47
Originally posted by Rill Rill wrote:

They would all want their own buildings! lol
Tongue


Maybe they could be talked into each having a corner office in one building Wink

Back to Top
Quackers View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
Direct Link To This Post Posted: 15 Aug 2012 at 19:49
Originally posted by Salararius Salararius wrote:

Originally posted by Rill Rill wrote:

They would all want their own buildings! lol
Tongue


Maybe they could be talked into each having a corner office in one building Wink



Maybe we can stop building all this stuff and give them a place at the guild office. I'm sure someone will move over. :P
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
Back to Top
JimJams View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
Direct Link To This Post Posted: 15 Aug 2012 at 20:59
I only have a complaint: grapes

Trading will need ages to start working, especially not Centrum hubs.

Not smart. You are killing your own creature...


Edited by JimJams - 15 Aug 2012 at 20:59
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 15 Aug 2012 at 22:04
Originally posted by JimJams JimJams wrote:

I only have a complaint: grapes

Trading will need ages to start working, especially not Centrum hubs.

I'm a little surprised that I am the only Trader at Glinntre so far.  I'm there and open for business!  Come on down!
Back to Top
 Post Reply Post Reply Page  123 5>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.