Author |
|
dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
|
Topic: Demolish Posted: 10 Sep 2012 at 10:34 |
Actually all remotely critical actions not involving other players SHOULD get an UNDO option. Unrelated example: In trade v1 all clicked buttons were greyed out until the server switched to a "done" page. Since trade v2 some buttons flip from red to grey and back to red too fast to see it, can be clicked again if you're not sure what happened, and result in the same action twice or more often, e.g., sending 20 instead of 10 vans if you have enough vans and goods, building 100 instead of 50 stalwarts, and so on. This is just FUBAR: All buttons SHOULD behave as in trade v1; it can take minutes over a lousy connection until the server shows that you initiated the intended action more than once. An immediate UNDO option could fix most of these situations, I'm no fan of extra confirmations.
Update: Worse example, sometimes I manage to click demolish for 5 of 8 level 2 sov structures, before the server rudely grabs the focus from #6 showing that demolition #1 is now in progress. My 6th click ends up on a random place on the sov page; fortunately it is not possible to hit cancel sov 5 somewhere in this scenario. Switching sov structures from, say, all military academies 2 to jousting yards 2, is something I have to do almost daily in several towns.
Edited by dunnoob - 10 Sep 2012 at 10:55
|
|
Humbled
New Poster
Joined: 16 Aug 2012
Location: Calgary, Canada
Status: Offline
Points: 25
|
Posted: 10 Sep 2012 at 05:00 |
Kabu wrote:
How about a confirmation pop-up window? ... |
THIS.
Just had a fellow alliance member somehow mis-click Demolish on a building and since there's no option to cancel, he lost a level on a building he did not want to demolish.
So a couple ideas here:
1) A confirmation dialogue box: "Are you sure you want to Demolish 'X' building?" 2) The ability to cancel demolition. I can't foresee a problem allowing community members to cancel a pending demolition going on in their town, can you?
Would just add a little fail-safe security for those of us playing when over-tired, or too wired on caffeine and spam-clicking stuff.
|
|
Theomac
New Poster
Joined: 08 Sep 2012
Location: Alberta, Canada
Status: Offline
Points: 2
|
Posted: 08 Sep 2012 at 19:09 |
Rill wrote:
A different tab so on the example above it would be "Town Map" "Barracks Summary" "Unit Production" and "Demolish" would be best, in my opinion. It never pays to underestimate my stupidity, particularly when I'm sleep deprived. If it must be on the same page, having it far away from the upgrade button would definitely be better.
If it were in a different tab as I've described above, it would still be part of the individual building selection, so one would know which building one was demolishing. |
I accidentally demolished a building yesterday. I'd like to see the Demolish button moved as Rill suggested. I realize that the devs can't fix stupid! And that is my own problem. Having this button on the building is much better than in the castle. Thanks.
|
|
Progressor
Greenhorn
Joined: 07 Mar 2012
Location: Netherlands
Status: Offline
Points: 62
|
Posted: 23 Aug 2012 at 10:30 |
+1 for demo from building screen. Be it in a building tab or otherwise.
|
|
|
Kabu
Wordsmith
Joined: 27 Jul 2011
Status: Offline
Points: 118
|
Posted: 23 Aug 2012 at 09:27 |
How about a confirmation pop-up window? We could have the Demolish button somewhere next to the Upgrade button and it would still be faster than loading a whole page and scrolling a drop-down list.
|
|
GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
|
Posted: 23 Aug 2012 at 05:01 |
Combining like suggestions into one thread.
Luna
|
GM Luna | Illyriad Community Manager | community@illyriad.co.uk
|
|
Silent/Steadfast
Postmaster
Joined: 03 Jun 2011
Location: Pacific County
Status: Offline
Points: 553
|
Posted: 23 Aug 2012 at 04:33 |
Please put a demolish button in the summary of the building along with the upgrade button.... It would make the game more user friendly and also for those of us who are trying to figure out which of our multiple cotters is which to demolish it would be a big help.
|
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
|
|
Raatalagk
Wordsmith
Joined: 13 Dec 2011
Location: Canada
Status: Offline
Points: 154
|
Posted: 15 Aug 2012 at 17:26 |
Sisren wrote:
Ack! I didnt see your posting Raatalagk, I meant not to steal your idea! |
No worries! I don't care who gets the credit, I just want it implemented!
|
|
Cerex Flikex
Forum Warrior
Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
|
Posted: 15 Aug 2012 at 07:39 |
We really do need an update. /me bribes the devs with chocolate brownies.
|
|
|
Quackers
Forum Warrior
Joined: 19 Nov 2011
Location: Jeff City
Status: Offline
Points: 435
|
Posted: 15 Aug 2012 at 05:32 |
That would not be good for people that have a touchy mouse. I second what Rill says and have a second tab or an updated demolish page.
|
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
|
|