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hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
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Topic: Market change Posted: 09 Aug 2012 at 06:42 |
So I was thinking there could be one minor change that would be useful. It would be good to add a small calculator that you can make your order based off of.
It would be
A * B = C
A= Number of item B= Price per item C= Total cost of items being sold or bought.
How it differs is currently we have to put in A and C in order to get an order done in the market. What it would allow us to do is if we wanted to say sell 1000 of a particular item at 200 we can just put in A and B. If we wanted to try to sell to get 4 million gold we can put it in C and then place the price per item you wish to sell and it would calc out the number needed to sell.
I know most of this is fairly simple math and most can do it without a huge amount of thought. I just figured it would be a minor adjustment for making the market a little more player friendly.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 09 Aug 2012 at 07:04 |
distance dude, where is distance? you need a modifier for distance to..
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hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
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Posted: 09 Aug 2012 at 07:08 |
Distance isn't a factor for costs... Its simply to make the inputting of orders a little quicker than having to calc it yourself.
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SugarFree
Forum Warrior
Joined: 09 Feb 2012
Status: Offline
Points: 350
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Posted: 09 Aug 2012 at 11:45 |
how is distance (travel time) not a factor? it HAS to be a factor, i got but 70 caravans, and if those will be around for half a week i wish to be paid for that.
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Silent/Steadfast
Postmaster
Joined: 03 Jun 2011
Location: Pacific County
Status: Offline
Points: 553
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Posted: 09 Aug 2012 at 12:35 |
Distance isn't a factor in what something costs currently. The idea in this thread simply makes it easier to sell something at a certain price without having to do any math, it doesn't propose that the trade system be modified in any way.
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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM) "SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 09 Aug 2012 at 14:36 |
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 09 Aug 2012 at 16:20 |
under trade v2 the buyer's caravans will be transporting the goods, so the seller's caravans won't be tied up, except to transport the goods to a faction hub in the first place.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 09 Aug 2012 at 17:07 |
Yes, the distance issue is moot, given that the v1 market will be distance-limited soon™. A simple Javascript "enter two of the three figures and we'll auto-fill the third box" would help a lot.
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hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
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Posted: 09 Aug 2012 at 23:18 |
Yes I understand that travel time is an overall cost but it is not relevant to placing an order in this way as there is no specific variable for distance and/or time. That would be determined by how often said vans are used, how high value the resources you normally trade are, and a number of other variables.
That being said it also has nothing to actually do with the proposed idea. The idea was simply a slightly more stream lined version of the market that allows a player to place orders in based on different numbers depending on what they wanted to do. I kind of went over it in the example from the first post... If you just wanted to sell X items and price Y the idea allows you to. If you wanted to put an order in to get 5 mil gold for price Y it could just calc out items for you. I believe it would be a fairly easy adjustment as all you need to do is link the 3 boxes together that once 2 are filled in the 3rd will auto calculate.
A * B = C
Plug in any 2 letters and 3rd would populate.
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Innoble
Wordsmith
Joined: 06 Dec 2011
Status: Offline
Points: 141
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Posted: 10 Aug 2012 at 00:01 |
I get your idea and I support it. I hate having to multiply numbers with my calculator just to get a market order up. The game should do this for me.
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