Demolishing Cottages |
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Mogul
Forum Warrior Joined: 23 Sep 2011 Status: Offline Points: 233 |
Topic: Demolishing Cottages Posted: 12 Aug 2012 at 07:55 |
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Cottages in demolish <select> are not sorted according to tile numbers. (probably oldest first?) By using "inspect element" in Google Chrome or Firefox Firebug it is possible to see their order like for example in one of my towns where I have 6 cottages it looks like this:
Those "value" numbers define tiles. 1-25 are resources 26-50 are town tiles and 51 is wall. Adding 25 to number at url end (after clicking on cottage) is that tile value. So in my case I have cottages in order /0/20 , /0/21 , /0/22 , /0/23 , /0/17 , /0/25 |
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 09 Aug 2012 at 05:39 | |
Your idea could still work, if cottages #1, #2, #3, ... in the demolition list are sorted by their tile numbers t1, t2, t3, ... on the city map. If we could simply rearrange all buildings, notably in captured towns, this cottage number business would be irrelevant...
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Cerex Flikex
Forum Warrior Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 09 Aug 2012 at 04:38 | |
Hmm Perhaps my solution doesn't work as intended. It worked when I had #8.
Edited by Cerex Flikex - 09 Aug 2012 at 04:41 |
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Cerex Flikex
Forum Warrior Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 09 Aug 2012 at 04:37 | |
My apologies, I should have tested it more than once.
Edited by Cerex Flikex - 09 Aug 2012 at 04:44 |
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Raatalagk
Wordsmith Joined: 13 Dec 2011 Location: Canada Status: Offline Points: 154 |
Posted: 09 Aug 2012 at 03:32 | |
This doesn't work for me ... the drop-list for demolition is alphabetical, so all the cottages are lumped together, but their numbers in the url are not consecutive... Am I missing something?
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 09 Aug 2012 at 02:36 | |
great solution, thanks Cerex!
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Cerex Flikex
Forum Warrior Joined: 11 Apr 2012 Location: BC Status: Offline Points: 211 |
Posted: 09 Aug 2012 at 02:09 | |
Click on the cottage in town map. Look at URL. My example for this is "elgea.illyriad.co.uk/#/Town/Building/0/14" Notice on the end is #14. Go to the dropdown list, count to the 14th building. That's the one you select.
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
Posted: 09 Aug 2012 at 02:00 | |
I think it is possible that the order of the cottages on the demolish list reflects the order in which they were built, with the oldest at the top. I have had some success in demolishing the cottage of my choice using this as an assumption, but I might just have gotten lucky. (And I can't always remember the order in which I built the cottages, either.)
I agree though, having some more meaningful way of figuring out which cottage we are choosing to demolish would be nice for us city planners. I'm sure everyone has their own way of organizing a city for aesthetic, practical and role-playing purposes. For example, I always put my tannery downwind of the city (in my mind that's the bottom right side.)
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Sivart
New Poster Joined: 27 Jul 2012 Location: North Carolina Status: Offline Points: 10 |
Posted: 09 Aug 2012 at 01:07 | |
I am also having this problem and was hoping for some kind of layout of the City so we know which we are demolishing.
Thanks
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dunnoob
Postmaster Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 09 Aug 2012 at 01:07 | |
There are only three logical possibilities on the demolition page if it's not random: Sort by tile number (1..25 as shown in the city map tile URLs) or chronologically (FIFO oldest first, LIFO newest first). If you figure it out please post it here.
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