Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - A little bit of new buildings
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedA little bit of new buildings

 Post Reply Post Reply Page  12>
Author
Bonaparta View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
Direct Link To This Post Topic: A little bit of new buildings
    Posted: 11 Jul 2012 at 12:08
Originally posted by Rill Rill wrote:

Originally posted by Bonaparta Bonaparta wrote:

Originally posted by dunnoob dunnoob wrote:

Originally posted by Rorgash Rorgash wrote:

magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
One or more geomancers' retreat at level 20 for one or two cities city only interested in more food is not correct.Embarrassed

What do you mean not correct? More food means more gold...
You calculated here for only 2 geomancers retreats. I believe 3 should be built... those 2% extra bonus per spell  make exactly 4229 food if nature's bounty is cast on 15 seven food cities (food plots fully built). You can cast nature's bounty 17-18 times. In alliances that are settled close together 17 geomancy targets shouldn't be a problem.  Organized alliances should provide their members with boosted geomancy...

Does this calculation take into account mana upkeep for the three geo buildings?  At what tax rate?

It does, at production rate around 90%. Elves can do one city more...

Back to Top
invictusa View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 16 Dec 2011
Status: Offline
Points: 488
Direct Link To This Post Posted: 11 Jul 2012 at 11:36
Originally posted by lokifeyson lokifeyson wrote:

would be nice to be able to build as many vaults as we wanted....
with lvl20 37 food p/h?
be my guest. Dead

23 x 200 adv res = 4600 guaranteed adv res protection.  


Edited by invictusa - 11 Jul 2012 at 11:43
...and miles to go before I sleep.
Back to Top
lokifeyson View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 29 Jul 2010
Status: Offline
Points: 211
Direct Link To This Post Posted: 11 Jul 2012 at 11:30
would be nice to be able to build as many vaults as we wanted....
Back to Top
Rorgash View Drop Down
Postmaster
Postmaster
Avatar

Joined: 23 Aug 2011
Status: Offline
Points: 894
Direct Link To This Post Posted: 11 Jul 2012 at 10:17
you get food -.- tax makes it into gold, so it still stands, maybe you should re read it and not focus on why people really build it and just work on your own thing and keep the food.
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 11 Jul 2012 at 04:42
I'm only interested in the food effect, therefore I ignored everything else.  It's my capital, some former neighbours etc. got nature/gift of spells, but mana upkeep is not a problem; incl. future higher taxes.  
Update: Rill asked about Bonaparta's calculation, not the food table for 5..7 or 10..13 farms.


Edited by dunnoob - 11 Jul 2012 at 12:40
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 11 Jul 2012 at 03:26
Originally posted by Bonaparta Bonaparta wrote:

Originally posted by dunnoob dunnoob wrote:

Originally posted by Rorgash Rorgash wrote:

magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
One or more geomancers' retreat at level 20 for one or two cities city only interested in more food is not correct.Embarrassed

What do you mean not correct? More food means more gold...
You calculated here for only 2 geomancers retreats. I believe 3 should be built... those 2% extra bonus per spell  make exactly 4229 food if nature's bounty is cast on 15 seven food cities (food plots fully built). You can cast nature's bounty 17-18 times. In alliances that are settled close together 17 geomancy targets shouldn't be a problem.  Organized alliances should provide their members with boosted geomancy...

Does this calculation take into account mana upkeep for the three geo buildings?  At what tax rate?
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 11 Jul 2012 at 01:35
More gold is fine, but I wanted more food to get all resource boosters to level 20.  In an isolated five food town the geomancers at level 20 ate more than they helped with the five food plots.  Demolishing level 20 to 16 took hours.  Optimal for five food would be level 14 + level 11 if only 1383 additional food counts.  I kept 16+16 for 1232 additional food with more pop/gold, as you said (14+11: 208, 16+16: 540.)
Back to Top
Bonaparta View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
Direct Link To This Post Posted: 11 Jul 2012 at 00:32
Originally posted by dunnoob dunnoob wrote:

Originally posted by Rorgash Rorgash wrote:

magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
One or more geomancers' retreat at level 20 for one or two cities city only interested in more food is not correct.Embarrassed

What do you mean not correct? More food means more gold...
You calculated here for only 2 geomancers retreats. I believe 3 should be built... those 2% extra bonus per spell  make exactly 4229 food if nature's bounty is cast on 15 seven food cities (food plots fully built). You can cast nature's bounty 17-18 times. In alliances that are settled close together 17 geomancy targets shouldn't be a problem.  Organized alliances should provide their members with boosted geomancy...


Edited by Bonaparta - 11 Jul 2012 at 00:37

Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 10 Jul 2012 at 21:55
Originally posted by Rorgash Rorgash wrote:

magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
One or more geomancers' retreat at level 20 for one or two cities city only interested in more food is not correct.Embarrassed
Back to Top
Rorgash View Drop Down
Postmaster
Postmaster
Avatar

Joined: 23 Aug 2011
Status: Offline
Points: 894
Direct Link To This Post Posted: 10 Jul 2012 at 11:28
magic buildigns already exist.. which takes quite a bit out of your town already, which makes them hard to use along with military or diplo buildings (atleast if done correctly)
Back to Top
 Post Reply Post Reply Page  12>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.