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Topic Closed14JUN12 - Coastal Sovereignty live

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Gaius Flavius V View Drop Down
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Joined: 19 Nov 2011
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Direct Link To This Post Posted: 14 Jun 2012 at 11:18
Fantastico!! Thanks.
Gaius Flavius
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fortebraccio View Drop Down
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Direct Link To This Post Posted: 14 Jun 2012 at 11:21
That's what we all were waiting for !!!
Great!!
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DeMeisz View Drop Down
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Direct Link To This Post Posted: 14 Jun 2012 at 11:33
Very nice!! Thanks!
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Direct Link To This Post Posted: 14 Jun 2012 at 11:50
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

being able to siege and blockade from the water has a massive impact on city placement, and on the viability of island cities.
It doesn't come as a surprise.  I hope the usual suspects including you will soon figure out if water as terrain type is more like plains, forests, buildings, or mountains.  My first and only senior commander votes for plains.Tongue
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Direct Link To This Post Posted: 14 Jun 2012 at 14:13
Thank you Smile
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Direct Link To This Post Posted: 14 Jun 2012 at 14:17
I challenge anyone to make a more heartfelt and grateful response than: 
...and miles to go before I sleep.
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Direct Link To This Post Posted: 14 Jun 2012 at 17:03
Originally posted by Babbens Babbens wrote:

Great! Cool

Edit:
lochs still out though, pity...

Yes that is a shame. I would like to see that implemented as well.
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Direct Link To This Post Posted: 14 Jun 2012 at 17:12
Last one in the water looses 
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Direct Link To This Post Posted: 14 Jun 2012 at 17:34
I dont wish to be daft, but i am facing REVOLUTION in all my cities.

REVOLUTION.

I understood that we would need a new structure to use coastal sov, such as fishery or shipyard, and therefore a vacant town space.

So,

erm,

like a mad quaker, I

erm,

demolished all my breweries.

Now i have an empty plot and a rioting population.

Bow
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Direct Link To This Post Posted: 14 Jun 2012 at 19:35
<-------THANK YOU!!!!
sorry...this is more heartfelt, grateful, AND *lovelier* to look at.....  Wink

Grainne
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