Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Destroy your own settlement
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedDestroy your own settlement

 Post Reply Post Reply Page  123>
Author
Zlyph View Drop Down
New Poster
New Poster


Joined: 12 Jun 2012
Location: Canada
Status: Offline
Points: 1
Direct Link To This Post Topic: Destroy your own settlement
    Posted: 12 Jun 2012 at 12:58
If there is 0 buildings in a town the person holding should have teh option to raze it
Back to Top
SunStorm View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
Direct Link To This Post Posted: 05 Jun 2012 at 14:30
Originally posted by Zork2012 Zork2012 wrote:

Rill, get your facts straight, Jude and Borg did the 2 tile isle together and they used exodus to do it,
it was a brilliant idea, i know because it was mine
Aahhh, meta-gaming at its best.  Confused

Yes Rill, creating a cool-down feature on abandoning (5 days from the moment it was abandoned) could also take care of the abuse...
"Side? I am on nobody's side because nobody is on my side" ~LoTR

Back to Top
Anjire View Drop Down
Postmaster
Postmaster
Avatar

Joined: 18 Sep 2010
Status: Offline
Points: 688
Direct Link To This Post Posted: 05 Jun 2012 at 12:58
Facts are facts:

Actually, the exodus gambit didn't work due to the rampant bugs in the initial roll out.  It was the use of Tenaril of a 5 pop alt that was able to secure StJude's city from being sieged directly on the two square island. 

Mind you, this interaction did spark a number of quick changes to both Exodus and Tenaril that helped clear up a number of uses the devs did not intend. 

~Anjire




Back to Top
Zork2012 View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 16 Jun 2011
Status: Offline
Points: 135
Direct Link To This Post Posted: 05 Jun 2012 at 12:22
[QUOTE=Rill]

Such cities could also be placed around a city as a second "wall" to prevent sieges.  I am reminded of StJude's gambit of using an alt to Tenaril a city next to his own on a two-square island.

Rill, get your facts straight, Jude and Borg did the 2 tile isle together and they used exodus to do it,
it was a brilliant idea, i know because it was mine
Back to Top
Sisren View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
Direct Link To This Post Posted: 05 Jun 2012 at 11:14
Originally posted by Rill Rill wrote:



Perhaps if the population of the town were over 0, it would have to be in the location for at least 5 days prior to being abandoned?

Now that idea I like too.  It would fall in line with not being able to send out an army ir diplomatic force 5 days after exodus'ing a town.

Clever thinking little crow.  :)
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 05 Jun 2012 at 06:17
Being able to abandon a town in a condition that leaves it unowned sounds pretty good to me.

A potential issue I could see with this would be people "seeding" the map with such towns in order to prevent others from Tenariling or Exodusing to a location.  Sure, the towns could be sieged down, but that is time-consuming.

Such cities could also be placed around a city as a second "wall" to prevent sieges.  I am reminded of StJude's gambit of using an alt to Tenaril a city next to his own on a two-square island.

Perhaps if the population of the town were over 0, it would have to be in the location for at least 5 days prior to being abandoned?
Back to Top
SunStorm View Drop Down
Postmaster
Postmaster
Avatar

Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
Direct Link To This Post Posted: 05 Jun 2012 at 06:10
I am not sure I agree with an abandoned city being capturable without lowering its population first.  It does sound like an exploit for meta-gamers.  However, I haven't heard hardly any negative feedback to this proposed game enhancement.  
"Side? I am on nobody's side because nobody is on my side" ~LoTR

Back to Top
Cerex Flikex View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 11 Apr 2012
Location: BC
Status: Offline
Points: 211
Direct Link To This Post Posted: 05 Jun 2012 at 05:44
Perhaps a new thread in Suggestions regarding abandoning towns would be a good idea? Just a thought lol.
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 05 Jun 2012 at 04:56
Originally posted by Sisren Sisren wrote:

Or how about this, if a town becomes abandoned, it becomes part of a faction?
Works for me, we already know that factions will "soon" (as of 2010-08) recall who attacked them, and fight back, or remove trading favours from their enemies.
Back to Top
Sisren View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
Direct Link To This Post Posted: 05 Jun 2012 at 04:21
Or how about this, if a town becomes abandoned, it becomes part of a faction?  Perhaps the closest by distance?  and that town could build itself over time, and act as if it's in that faction?

This IMO would give the aggressive players a run for their money...
Back to Top
 Post Reply Post Reply Page  123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.