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Salararius View Drop Down
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Direct Link To This Post Topic: Mixed Unit Defensive Armies
    Posted: 25 Feb 2012 at 04:12
I've been told that the best defense is a mixed defensive army.  To explain, an army composed of equal numbers of each of the 8 (or nine) military unit types.  If true, why would this be the case?  Some units have clearly inferior defensive numbers and some units have been stated to not fight at an advantage in certain terrain.  So what is the advantage of including these units in a defensive army?

It seems to me that if you are defending a given terrain, you would select units that fight advantageously in that terrain and then pick the unit (or units) that provide the best defensive numbers across the widest spread of attack types.  But, I realize that given certain combat algorithms (not published) that an army composed of as many unit types as possible could have advantages regardless of unit or terrain stats.

So, what is the case?  Without fighting a lot of defensive battles I can't figure out what the deal is.  Although it is easy to get a feel for the offensive combinations it's more difficult to understand the defense combinations because one cannot adjust the numbers as easily (you can't get creatures to attack you).

Thank You

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Direct Link To This Post Posted: 25 Feb 2012 at 04:25
I haven't heard that mixing unit types on defense produces superior results in general.  However, it is possible that a mix of unit types will provide a better result against multiple unknown foes.  This is because different units have higher defense against certain other opposing units, e.g., spears defend well against cavalry.  If you are going to be hit by 100 opposing armies of equal size but consisting of random opposing units (sometimes cav, sometimes swords, etc.), then perhaps a mixed army, on average, produces the highest defense value.

Am interested to hear if the vets confirm this logic, whether there is other logic, or whether the idea of a mixed defensive army has little utility.

Oh, and unfortunately, sometimes creatures do attack you.  Just ask Ryelle.
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Direct Link To This Post Posted: 25 Feb 2012 at 05:52
No.
While considering how everything depends upon specific conditions, logic still suggests that the above theory is not correct.
While a mixed amount of units would efficiently defend against a number of different types of foes, there are better ways to defend.
I will elaborate further once the tourney is over.


Edited by invictusa - 25 Feb 2012 at 05:53
...and miles to go before I sleep.
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Direct Link To This Post Posted: 25 Feb 2012 at 12:35
No, having a too much various types defending on the same square isnt really the best.

Mostly if you mix up T1 with T2 units... And some units are gereally built to def and some others built to attack. Def on mountains with Cavalry for exemple, would largely decrease your average def power per gold and time spent on def army, and not only, their def power is not very high and they suffer penaltes on mountains.

By itself, having a maximum of kind of units defending isnt advantageous at all...
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Direct Link To This Post Posted: 25 Feb 2012 at 23:05
as i understand it works like this:
total attack ( like...huuu cavalry? )
vs total cavalry def?
so... hmmm  if you want to defend vs cavalry you use spears ? 
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Direct Link To This Post Posted: 26 Feb 2012 at 00:36
Basically yes
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Direct Link To This Post Posted: 26 Feb 2012 at 21:34
An even split of T2 Bows and T2 Spears makes a fairly balanced defensive army ready to face any attacking troops.

Bows and Spears are generally best suited for defense.  However, Elf Bows and Orc Spears do well on offense, too, in many cases.

Cav and Swords are best suited to offensive missions only.  Cav are very expensive to replace when used as defensive troops - given that Cav defense values are not really better than defensive stats of bows/spears which are cheaper to produce than Cav.

Now terrain can greatly impact offense/defense for each unit type.  So keep that in mind when considering the above _generalities_.
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Direct Link To This Post Posted: 02 Mar 2012 at 07:55
Originally posted by Mandarins31 Mandarins31 wrote:

No, having a too much various types defending on the same square isnt really the best.

Mostly if you mix up T1 with T2 units... And some units are gereally built to def and some others built to attack. Def on mountains with Cavalry for exemple, would largely decrease your average def power per gold and time spent on def army, and not only, their def power is not very high and they suffer penaltes on mountains.

By itself, having a maximum of kind of units defending isnt advantageous at all...



if it doesn't work , or it isn't advantageous , why does your alliance vic , and its sister alliance vicx use it ?

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Direct Link To This Post Posted: 02 Mar 2012 at 08:24
Originally posted by rajab rajab wrote:

Originally posted by Mandarins31 Mandarins31 wrote:

No, having a too much various types defending on the same square isnt really the best.

Mostly if you mix up T1 with T2 units... And some units are gereally built to def and some others built to attack. Def on mountains with Cavalry for exemple, would largely decrease your average def power per gold and time spent on def army, and not only, their def power is not very high and they suffer penaltes on mountains.

By itself, having a maximum of kind of units defending isnt advantageous at all...



if it doesn't work , or it isn't advantageous , why does your alliance vic , and its sister alliance vicx use it ?


Well, everyone pretty much started the the tournament with whatever their normal armies were, some being varied defensive units and offensive units, and not perfectly tailored to defending the relevant squares.  However, as inefficient as guarding a large forest with heavy cavalry may be, it's still better than nothing, and might help you win, so that's probably why they're doing it, just throwing whatever's available to help them hold through a few more attacks.  
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Direct Link To This Post Posted: 02 Mar 2012 at 18:56
not really buddy

i have been scouting vic and vicx squares since start of the tourny , all there squares , even the newly aquired ones , have an even number of every unit type , put in 5 devisios
thats about 8 unit type x 10 ,  or some times x4 
more importantly , its an even number and it makes scout reports go crazy , get a red color at the end ,  browser freezes  , hard to count , weird attack to defence ratios on plains etc
it must be some bug
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