07OCT11 - Release & Patchnotes |
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Celebcalen
Forum Warrior Joined: 18 May 2011 Status: Offline Points: 288 |
Posted: 08 Oct 2011 at 23:42 | |||
aut viam inveniam aut faciam
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 08 Oct 2011 at 23:51 | |||
"Think laterally....."
OKaaaaay.... PIXEL ART on the strategic overview using sov claims? |
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Kilotov of DokGthung
Postmaster Joined: 07 Jun 2011 Status: Offline Points: 723 |
Posted: 09 Oct 2011 at 00:22 | |||
100% pure win |
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Drejan
Forum Warrior Joined: 30 Sep 2010 Status: Offline Points: 234 |
Posted: 09 Oct 2011 at 01:15 | |||
Everything can be used with "the think laterally" mindset, bugs included, i just think there are better and clearer way to implement something like that. You should not think on what you can do, you should think if this is what your project was aiming for and i just feel like this is the wrong way to implement claims, territories and pathfinding. Remember what games ispired Illyriad. |
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
Posted: 09 Oct 2011 at 03:00 | |||
Hi Drejan,
Then outline these ways, bearing in mind that sandbox games promote lateral thinking and that is one of our design objectives.
Yes, we do and have. The release of Chancery of Estates was what we were aiming for, and is what we feel we have achieved.
Then tell us what way you think implementing claims, territories and pathfinding would be better, but still functioning within the stated player-specific design goals of "city specialisation", as well as the overall objectives of "not wanting every new player to claim a good chunk of 'The Middle Kingdom' as their own". Balance your argument globally (within the playerbase and alliances working in concert) as well as locally (within the context of having 10 towns to play with for differing objectives).
We do, always; but that doesn't mean we follow them slavishly. Protip for commenting on dev announcement threads: DO: Outline in a carefully proposed, rationally stated, coherent argument what you think we could do differently, and why you think it's better. Put this idea in the Suggestions & Game Enhancements subforum, rather than the announcement thread. If the idea is generally sound, better than the current way of doing things, balanced both globally and locally, achievable technically as well as within our resourcing plans - then we'll not only listen to it but we'll implement it, unless there's a very good reason not to based on something we might know about that you might not (future plans etc). DON'T: Speak in riddles and "nay-say" simply because the purpose of a new building didn't meet your imagined expectations. Regards, SC |
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Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 09 Oct 2011 at 06:15 | |||
Dear SC
Thanks again for replying and going into the debate with the "nay" sayers I do not picture myself as a "nay" sayer and here is the post I was referring to when I say been waiting for a year: http://forum.illyriad.co.uk/cost-of-sovereignty_topic986.html When I say the cost is to high is it not that I will not build it in some cities. I just don't see it will give massive boost to land claiming I had hoped for. Edited by Faldrin - 09 Oct 2011 at 06:16 |
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Drejan
Forum Warrior Joined: 30 Sep 2010 Status: Offline Points: 234 |
Posted: 09 Oct 2011 at 11:11 | |||
Stormcrow, from your reply i understand you take this personally and you should not, mine is not a flame, sorry if you feel offended, going on the defensive is not good, feedbacks are so valuable.
You've an active suggestion forum full of ideas (most companies would pay for something like that) would be great if you interact as much as you can with it. I liked almost every patch you did, if i post on this is becouse i feel my reply can help this wonderfull game in some way. For claim gameplay from Estate for example i do not like the idea of a grid of single squares claimed every 10-15 squares i would like much much more to see an area of influence, maybe this is my "imagined expectation" but that's why you should consider it, this is a feedback. You are free to ignore it at your will. |
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
Posted: 09 Oct 2011 at 12:12 | |||
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Promasean
New Poster Joined: 27 Mar 2011 Status: Offline Points: 25 |
Posted: 09 Oct 2011 at 14:33 | |||
Please clarify, does this mean players city A can claim a lv5 sov for same players city B to move into or does city A have to claim their own lv5 sov? Thanks, Prom
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GM ThunderCat
Moderator Group GM Joined: 11 Dec 2009 Location: Everywhere Status: Offline Points: 2183 |
Posted: 09 Oct 2011 at 15:28 | |||
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