NPC Difficulty Guide |
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Is there any order in which the attack/defense is taking place? For example, if I sent 20 swordsman and 10 bow how will the fight take place? First the strongest attack units or ... ?
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
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all attack at same time Niro.
First - a combined offense strength is summed across all troops in your whole army. (modfied by terrain/commanders/prestige) Second - combined defence strength is summed across defenders' troops. (modified by terrain/commanders/prestige/walls) Third - The victor is decided based on who has the greater strength*. Fourth - The victor's(s') losses are calculated based on the ratio between their own strength* and the loser's(s') strength*. E.G. If the attacker had x10 more strength* than the defender - then the attacker would lose 10% of their army. (Spread evenly across all troop types) There are a few more intricacies than that - but this is pretty much the basics. (*denotes strength altered by modfiers) To work on improving your combat ratios you need to think about altering the modifiers. For example - altering the composition of troops in your army will alter the way terrain modifiers affect you in the battle - which will give you a greater (or lower) army strength* - when your losses are calculated the loser will then have a lower (or greater) strength* compared to yourself and you will lose a lower (or greater) percentage of your army. Edited by Createure - 29 Nov 2011 at 13:43 |
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Thank you for your answer... really helpful.
One question: I've sent an army with something like 30 swordsman and 1 t1 archer. Not just once. I had swords casualties but the archer never died... Why? |
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
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No prob! It is something that interest me so no trouble explaining.
Yeh you can explain this thing with this statement:
So for example your army has twice as much strength* as your target. This means you will take 50% losses. If you apply this to your troops evenly you with lose 50% of 30 swordsmen (15 casualties) and 50% of 1 archer (0.5 casualty, rounded down to 0 [casualties are always rounded down]) |
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Logic... thank you!
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phitones
New Poster Joined: 03 Nov 2011 Status: Offline Points: 3 |
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sorry for my clumsy question but : how i can use this figures?
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Manannan
Postmaster Joined: 22 Mar 2011 Location: Mystical Mists Status: Offline Points: 576 |
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This seems to have gone a bit off subject for the original guide it was intended. Combat guide though not irrelvent for this is a good add. Maybe a clean up is needed here please GM Luna and the extra moved to a separate thread?
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Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude |
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John Marston
Greenhorn Joined: 22 Mar 2012 Status: Offline Points: 75 |
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How about Cyclopes?
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Veni, vidi, vici
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Manannan
Postmaster Joined: 22 Mar 2011 Location: Mystical Mists Status: Offline Points: 576 |
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What about cyclopes? MDQ was 4.000 if that's what you were asking.
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Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude |
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Noideron
New Poster Joined: 09 Oct 2011 Location: Midwest USA Status: Offline Points: 2 |
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the developers have release this chart of terms regarding unit strength
This was posted in the thread regarding the update that went live on 4-22-2012. |
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