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Alliance Leaders, Give Us Details!

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PonderStibbons View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote PonderStibbons Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 04:43
Alliance Name:    Unseen University

Recruitment Contact
:    PonderStibbons
 
Are you currently accepting new members?    Yes

Who can join (any restrictions to race, location, population level, etc.)?    No Restrictions

What are some benefits of joining your alliance (protection, training, etc)?    While not purely a training alliance, our focus is knowledge sharing, so we do offer knowledge, free resources to new players, and a regular cheese trolley.

What does the alliance stand for? What are it's goals and governing principles?  We are peaceful, currently focused on growth and trade, but hoping to explore all the schools of magic as they become available.

What type of player are you looking for as members?    We want regular players, who share similar goals to the alliance.  , and be willing to work for the good of the alliance when requested.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?    Members must abstain from agressive or abusive behaviour.  Going idle for more than two weeks without prior notice will get you kicked.  There are no consequences of leaving, but we do hope you will say goodbye first.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?    Diplomats and troops can only be used against confirmed inactive players and NPC critters, unless of course we are attacked, in which case we will respond with force and ask our allies to do the same.

If the alliance has a tax on its members, what is the money used for?  There is no tax at this stage.


Edited by PonderStibbons - 26 Jan 2012 at 22:48
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abstractdream View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 05:25
Alliance Name: THE LONG ROAD

Recruitment Contact: ETERNAL FIRE
 
Are you currently accepting new members? YES

Who can join (any restrictions to race, location, population level, etc.)? CURRENTLY EVERYONE WITH SIMILAR VIEWS IS ENCOURAGED TO APPLY

What are some benefits of joining your alliance (protection, training, etc)? WE ARE A GROUP OF LIKE MINDED, FREE THINKERS WHO ARE LOYAL AND DEPENDABLE AND TRY TO ACT WITH INTEGRITY IN EVERY WAY. ANY INTERESTED PLAYERS MAY FIND OUT MORE BY CLICKING HERE: TLR ALLIANCE SUMMARY

What does the alliance stand for? What are it's goals and governing principles? WE PROTECT OUR OWN, WE STAND ON SELF SUFFICIENCY AND WE WILL GUARD OUR LAND TO THE END.

What type of player are you looking for as members? THOSE THAT ARE INTERESTED IN GROWING INDEPENDENTLY OF THE ESTABLISHED.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? PLAYERS MAY LEAVE TLR AT ANY TIME.
 
What would cause the leaders to remove a player from the alliance? WILLFUL AND REPEATED RULE VIOLATIONS ARE GROUNDS FOR REMOVAL.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? TLR DOES NOT INTERFERE WITH MEMBERS, THEIR PLANS OR ACTIONS. OUR MEMBERS ARE NOT REQUIRED TO ASK PERMISSION TO ENGAGE IN ELGEA.
FAIR WARNING: MEMBERS WHO ACT ON THEIR OWN WILL FACE THE CONSEQUENCES ON THEIR OWN.

If the alliance has a tax on its members, what is the money used for? FUNDING ALLIANCE WIDE BUILDING PROJECTS AND AS AID IN THE EVENT OF AN EMERGENCY.



Edited by abstractdream - 09 Jun 2012 at 05:47
Bonfyr Verboo
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 05:32
congrats on your alliance, Ponder!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Kumomoto Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 16:01
Love the cheese trolley!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote PonderStibbons Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 22:51
Originally posted by Kumomoto Kumomoto wrote:

Love the cheese trolley!
I wonder if I should raise a petition asking the devs to include Cheese as a trade V2 resource Tongue


Edited by PonderStibbons - 26 Jan 2012 at 22:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote PonderStibbons Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2012 at 22:52
Originally posted by Rill Rill wrote:

congrats on your alliance, Ponder!
Thank you.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Uaithne Quote  Post ReplyReply Direct Link To This Post Posted: 22 Feb 2012 at 18:25


Alliance Name:  Tuatha   Danann


Recruitment Contact: Uaithne or Lord Darkcelt


Are you currently accepting new members?   YES

Who can join (any restrictions to race, location, population level, etc.)? All races are welcome.  Members are not required to have cities at a specific location.  We have no minimum population requirement.  We welcome all who share our goal to help, defend, have fun, and grow.

What are some benefits of joining your alliance (protection, training, etc)? By joining  TdéD , players will be gaining friends, protection from fellow alliance members and our allies throughout the world, aid with basic and advanced resources, alliance quest and competition rewards and....well....my magnificent company. :P

What does the alliance stand for? What are it's goals and governing principles? We stand for camaraderie.  While the alliance may have been founded by one, it shall be governed by all.  By that I mean I have created  TdéD but I did not do so to seek power over others.  I aim for this alliance to be ran by all.  We are ONE.  ONE force, ONE body, ONE alliance.

What type of player are you looking for as members?  TdéD  is seeking players who are active and intend to remain so.  Players who don't seek aggression but are willing to defend their friends and allies if need be. Players looking to be a part of creating something rather than being part of something created.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?  We seek loyalty but also understand that goals change, life happens, horizons broaden.  There are no consequences for leaving.  Players may be removed if they have become inactive for 30 days.  Exceptions may apply if RL gets in the way and word has been given to Uaithne or other designated members.  Players who break the rules, either the current alliance rules or Illyriad game rules will be removed.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?  No member may use diplomats or military troops against ANY active player except in times of war. Diplomats and military troops may be sent against inactive players ONLY after written notice has been given to other designated members and ONLY after all assurances have been made that target player is indeed inactive.  Members are free to attack NPCs and factions, at their own risk of course, as they choose.

If the alliance has a tax on its members, what is the money used for?  NO tax is required.  Donations are accepted and funds will be used in the unlikely event that we are at war and for alliance competition rewards.

Thanks for looking Smile




Edited by Uaithne - 02 Jun 2012 at 23:09
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Taelin Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2012 at 19:51

Alliance Name:  Order of the Valar [VALAR]

Recruitment Contact:  
Taelin or a council member
 
Are you currently accepting new members?  
Yes

Who can join (any restrictions to race, location, population level, etc.)?
  Anyone with the right approach. Our main hub is in the confluence of Arran, Perrigor and Tor Carrock but we have players distributed throughout much of the map. There is no requirement that you are near existing members but you may think that it would be sensible to have at least some of your cities close. We also offer an Esquire (Internship) option - see separate post - for new players – there is no location requirement for new players. 

What are some benefits of joining your alliance (protection, training, etc)?  
We offer mutual self defence, advice and assistance with resources. 

What does the alliance stand for? What are it's goals and governing principles?  
We are interestedin all aspects of the game, including but not limited to the military, we are an alliance with a long history in Illyriad, join us and you may become part of the grand events which shape politics here. VALAR is a broad church with members who have varying play-styles, that variety is however within the bounds of what is reasonable. We are led by an elected King and Council, the members are consulted about important decisions.

What type of player are you looking for as members? 
We are looking for active players who are mature in outlook, who can listen, ask questions and exhibit at least a degree of common sense. 

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
  Members are free to go without let or hindrance. Obviously if we have been feeding you up with res for ages and then you just saunter off, we won't be over the moon but we will not hunt you down because of it. Behaving unreasonably internally or acting in way which brings the alliance into disrepute might get you removed, it would depend on the situation.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only in-actives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?  
No military action without permission except in immediate self defence, no burglary etc. of other alliances or newbies. The 10 square convention is a good starting point for considering where other people's writ runs – but it is not the last word on the matter – although we do not seek to challenge the position of certain well known alliances vis-a-vis 10 squares.

If the alliance has a tax on its members, what is the money used for?  
We do not presently, nor do we envisage in future, taxing our members.

Edited 04.08.2013: details updated





Edited by Taelin - 04 Aug 2013 at 19:39
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pellinell Quote  Post ReplyReply Direct Link To This Post Posted: 04 Jul 2012 at 03:38


Alliance Name:  The Order

Recruitment Contact:  Dinghy
 
Are you currently accepting new members?  Yes

Who can join (any restrictions to race, location, population level, etc.)?  Anyone is welcome to join. However maturity and respect to others is expected. We prefer that our members be located in Keshalia or Eastern Perrigor but it is not a requirement. We can accept new players to Illy but also need experienced players to help us grow.

What are some benefits of joining your alliance (protection, training, etc)?  We offer mutual defense to our members. And offer training to new players. 

What does the alliance stand for? What are it's goals and governing principles? We are a brand new alliance that is initially concentrating on trade. However as we grow our goals will change. We will always be peaceful and respectful to others in Illy. But we will protect our members at all cost.

What type of player are you looking for as members? We are a new alliance with many positions to fill. We will accept a player of any size as long as they are mature and active.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?  Players may come and go as they see fit. We expect our players to be active and to follow our code of conduct. Violations may result in removal.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?  No military or diplomatic attacks on active players are allowed without the permission of the council. 

If the alliance has a tax on its members, what is the money used for?  1%




Edited by Pellinell - 13 Aug 2012 at 12:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Progressor Quote  Post ReplyReply Direct Link To This Post Posted: 15 Jul 2012 at 19:49
Alliance Name:
Fairy Road Authority [Roads]

Recruitment Contact:
  Most of our members are able to send an invite.

Are you currently accepting new members?
  On the road ahead there is room for new Road workers, yes. ;-)

Who can join (any restrictions to race, location, population level, etc.)?
  Roads is open to all races, and considering our goals, we don't exactly clutter together, but spread out. We have an affinity for settling near Faction hubs and other special map locations, as they may become important travel locations. This is not really restricting on recruitment, though.

What are some benefits of joining your alliance (protection, training, etc)?
  Off course our members can count on our protection from unprovoked aggression. Also we can help our smaller members to get going, but their focus should be independence on the point of resources.

What does the alliance stand for? What are it's goals and governing principles?
 Roads is perhaps the most unconventional alliance of Illyriad. We are preparing for the introduction of roads by claiming strips of sovereignty, and using this to connect faction hubs and other special locations on the map. Eventually our road network will enable players to get from A to B quicker. As roads are yet to be implemented, our approach of claiming sovereignty for potential roads is a bit of a guess. Other players may tell you claiming sovereignty the way we do isn't optimal. If your goal is to maximise your army, they're absolutely right, but playing unconventional can be fun.

What type of player are you looking for as members?
 As you can conclude from what you've read above, we're looking for unconventional players, who like to work together with the alliance in realising a project.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?
  Off course players are free to leave, but we do appreciate it if they notify the leadership of the reason of the departure.
Reasons to get removed from the alliance can be:
-Unprovoked aggression to an active player
-Otherwise rude behaviour in AC or otherwise
-Inactivity

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?
 Roads is a peaceful alliance, and no unprovoked aggression to any active player is tolerated.

If the alliance has a tax on its members, what is the money used for?
There is no tax at this moment.

For more information you can also contact Our leader (Odd) and me (Progressor).

Edit 21 12 12:
Removed confed and recruitment fairy.



Edited by Progressor - 21 Dec 2012 at 17:06
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