Alliance Leaders, Give Us Details! |
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PonderStibbons
New Poster Joined: 26 Jan 2012 Status: Offline Points: 14 |
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Alliance Name: Unseen University
Recruitment Contact: PonderStibbons Are you currently accepting new members? Yes Who can join (any restrictions to race, location, population level, etc.)? No Restrictions What are some benefits of joining your alliance (protection, training, etc)? While not purely a training alliance, our focus is knowledge sharing, so we do offer knowledge, free resources to new players, and a regular cheese trolley. What does the alliance stand for? What are it's goals and governing principles? We are peaceful, currently focused on growth and trade, but hoping to explore all the schools of magic as they become available. What type of player are you looking for as members? We want regular players, who share similar goals to the alliance. , and be willing to work for the good of the alliance when requested. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Members must abstain from agressive or abusive behaviour. Going idle for more than two weeks without prior notice will get you kicked. There are no consequences of leaving, but we do hope you will say goodbye first. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Diplomats and troops can only be used against confirmed inactive players and NPC critters, unless of course we are attacked, in which case we will respond with force and ask our allies to do the same. If the alliance has a tax on its members, what is the money used for? There is no tax at this stage. Edited by PonderStibbons - 26 Jan 2012 at 22:48 |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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Alliance Name: THE LONG ROAD
Recruitment Contact: ETERNAL FIRE Are you currently accepting new members? YES Who can join (any restrictions to race, location, population level, etc.)? CURRENTLY EVERYONE WITH SIMILAR VIEWS IS ENCOURAGED TO APPLY What are some benefits of joining your alliance (protection, training, etc)? WE ARE A GROUP OF LIKE MINDED, FREE THINKERS WHO ARE LOYAL AND DEPENDABLE AND TRY TO ACT WITH INTEGRITY IN EVERY WAY. ANY INTERESTED PLAYERS MAY FIND OUT MORE BY CLICKING HERE: TLR ALLIANCE SUMMARY What does the alliance stand for? What are it's goals and governing principles? WE PROTECT OUR OWN, WE STAND ON SELF SUFFICIENCY AND WE WILL GUARD OUR LAND TO THE END. What type of player are you looking for as members? THOSE THAT ARE INTERESTED IN GROWING INDEPENDENTLY OF THE ESTABLISHED. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? PLAYERS MAY LEAVE TLR AT ANY TIME. What would cause the leaders to remove a player from the alliance? WILLFUL AND REPEATED RULE VIOLATIONS ARE GROUNDS FOR REMOVAL. What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? TLR DOES NOT INTERFERE WITH MEMBERS, THEIR PLANS OR ACTIONS. OUR MEMBERS ARE NOT REQUIRED TO ASK PERMISSION TO ENGAGE IN ELGEA. FAIR WARNING: MEMBERS WHO ACT ON THEIR OWN WILL FACE THE CONSEQUENCES ON THEIR OWN.
If the alliance has a tax on its members, what is the money used for? FUNDING ALLIANCE WIDE BUILDING PROJECTS AND AS AID IN THE EVENT OF AN EMERGENCY. Edited by abstractdream - 09 Jun 2012 at 05:47 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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congrats on your alliance, Ponder!
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Kumomoto
Postmaster General Joined: 19 Oct 2009 Status: Offline Points: 2224 |
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Love the cheese trolley!
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PonderStibbons
New Poster Joined: 26 Jan 2012 Status: Offline Points: 14 |
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I wonder if I should raise a petition asking the devs to include Cheese as a trade V2 resource
Edited by PonderStibbons - 26 Jan 2012 at 22:52 |
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PonderStibbons
New Poster Joined: 26 Jan 2012 Status: Offline Points: 14 |
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Uaithne
New Poster Joined: 07 Jun 2011 Location: WA Status: Offline Points: 17 |
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Thanks for looking Edited by Uaithne - 02 Jun 2012 at 23:09 |
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Taelin
Wordsmith Joined: 22 Jan 2012 Location: UK Status: Offline Points: 108 |
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Alliance
Name: Order
of the Valar [VALAR] Edited 04.08.2013: details updated
Edited by Taelin - 04 Aug 2013 at 19:39 |
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Pellinell
Forum Warrior Joined: 08 Apr 2012 Location: United States Status: Offline Points: 298 |
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Edited by Pellinell - 13 Aug 2012 at 12:52 |
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Progressor
Greenhorn Joined: 07 Mar 2012 Location: Netherlands Status: Offline Points: 62 |
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Alliance Name:
Fairy Road Authority [Roads] Recruitment Contact: Most of our members are able to send an invite. Are you currently accepting new members? On the road ahead there is room for new Road workers, yes. ;-) Who can join (any restrictions to race, location, population level, etc.)? Roads is open to all races, and considering our goals, we don't exactly clutter together, but spread out. We have an affinity for settling near Faction hubs and other special map locations, as they may become important travel locations. This is not really restricting on recruitment, though. What are some benefits of joining your alliance (protection, training, etc)? Off course our members can count on our protection from unprovoked aggression. Also we can help our smaller members to get going, but their focus should be independence on the point of resources. What does the alliance stand for? What are it's goals and governing principles? Roads is perhaps the most unconventional alliance of Illyriad. We are preparing for the introduction of roads by claiming strips of sovereignty, and using this to connect faction hubs and other special locations on the map. Eventually our road network will enable players to get from A to B quicker. As roads are yet to be implemented, our approach of claiming sovereignty for potential roads is a bit of a guess. Other players may tell you claiming sovereignty the way we do isn't optimal. If your goal is to maximise your army, they're absolutely right, but playing unconventional can be fun. What type of player are you looking for as members? As you can conclude from what you've read above, we're looking for unconventional players, who like to work together with the alliance in realising a project. Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance? Off course players are free to leave, but we do appreciate it if they notify the leadership of the reason of the departure. Reasons to get removed from the alliance can be: -Unprovoked aggression to an active player -Otherwise rude behaviour in AC or otherwise -Inactivity What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)? Roads is a peaceful alliance, and no unprovoked aggression to any active player is tolerated. If the alliance has a tax on its members, what is the money used for? There is no tax at this moment. For more information you can also contact Our leader (Odd) and me (Progressor). Edit 21 12 12: Edited by Progressor - 21 Dec 2012 at 17:06 |
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