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Topic Closed09JUN11 - Old UI retirement

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Nokigon View Drop Down
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Direct Link To This Post Posted: 10 Jun 2011 at 20:32
If it means getting new updates then KILL the old UI NOW!
/me chuckles

I don't think you can retire commanders in new Ui. I know you can destroy them but I don't think you can retire them. Other than that....


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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 10 Jun 2011 at 20:36
Originally posted by Nokigon Nokigon wrote:

If it means getting new updates then KILL the old UI NOW!
/me chuckles

I don't think you can retire commanders in new Ui. I know you can destroy them but I don't think you can retire them. Other than that....



Yup, you can.  Item 2 here.  Patchnotes are good, patchnotes are wise.

Can we only have posts in this thread from people who actually, really, definitely know of core things that only work in the old UI (and not the new UI)?

Thanks in advance,

SC
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Direct Link To This Post Posted: 10 Jun 2011 at 20:39
Just to quickly break the rule there, it might be wise to add that the commander has to be outside of an army before retirement.
Just worked it out now...
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Direct Link To This Post Posted: 10 Jun 2011 at 21:02
Up until yesterday, from the Diplomat order screen, you could input the x|y coordinates.  That option is no longer available it seems in UIv2.  Not sure if it is available  in UIv1.  

...addressed in the just released patch notes.


Edited by Anjire - 10 Jun 2011 at 21:35
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Direct Link To This Post Posted: 11 Jun 2011 at 02:56
There's a new UI?Confused

Oh and have you fixed the feint option for attacking armies? I'm quite sure it doesn't work, unless it was fixed and i missed that part. It could create some problems...Tongue
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Direct Link To This Post Posted: 11 Jun 2011 at 05:14
What about the datafile exports?  As far as I can tell, they still run from old UI code (they stopped working when UI1 went down before).  I did ask about this quite some time ago, but never got a response.  I'm currently building systems which will rely on this or a similar data source, but have held off on the actual parsing and table structures thus far, not wanting to code against a moving target.
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Direct Link To This Post Posted: 11 Jun 2011 at 12:18
Originally posted by HonoredMule HonoredMule wrote:

What about the datafile exports?  As far as I can tell, they still run from old UI code (they stopped working when UI1 went down before).  I did ask about this quite some time ago, but never got a response.  I'm currently building systems which will rely on this or a similar data source, but have held off on the actual parsing and table structures thus far, not wanting to code against a moving target.
Should now be available in same path as before.

Edited by GM ThunderCat - 11 Jun 2011 at 12:18
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Direct Link To This Post Posted: 11 Jun 2011 at 22:50
Forum alliance posts cannot be deleted from the new interface, you have to use the old one.
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Direct Link To This Post Posted: 12 Jun 2011 at 00:08
Originally posted by Raritor Raritor wrote:

Forum alliance posts cannot be deleted from the new interface, you have to use the old one.

This happened to me too, I know that you cannot delete the original post but I cannot even delete the post under it, very frustrating
=Colonialism At Its Finest=
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Direct Link To This Post Posted: 12 Jun 2011 at 09:29
I'm posting it here because I'm not quite sure of what this entails:

Anyone else seeing the problem? I'm not sure whether this is just a typo, or whether I will be upgrading my wall to the level it already is.

City Wall Level 7
The City Wall is a critical element of mounting a successful defence. Encompassing all the main buildings that form the heart of your thriving city, the City Wall provides defensive bonuses to all troops based at this location.

Each upgrade to the City Wall increases your city's defence bonus.
ConsumptionFoodCity Defense Bonus+22%
7 p/hAt Next Level+27%
< style="color: rgb76, 46, 4; padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px; border-top-width: 2px; border-right-width: 2px; border-bottom-width: 2px; border-left-width: 2px; border-top-style: groove; border-right-style: groove; border-bottom-style: groove; border-left-style: groove; border-top-color: rgb207, 169, 107; border-right-color: rgb207, 169, 107; border-bottom-color: rgb207, 169, 107; border-left-color: rgb207, 169, 107; margin-bottom: 10px; margin-left: 120px; ">Upgrade Further
Level 7WoodClayIronStoneFoodTimeBuilding Queue Full!
1,0251,1965125,1258 p/h3h 9m
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