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Topic Closed04MAY11 - Free daily prestige / resources

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kicking5251 View Drop Down
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Direct Link To This Post Posted: 04 May 2011 at 22:27
this  is pretty cool Tongue
but when is AI going to come out????????
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col0005 View Drop Down
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Direct Link To This Post Posted: 05 May 2011 at 00:08
Just like to point out that the free resources could even be useful for advanced players if they want to start a new town on the other side of them map, waiting for that first caravan to arrive is a PAIN
Thanks GM's
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Direct Link To This Post Posted: 05 May 2011 at 00:32
Originally posted by kicking5251 kicking5251 wrote:

this  is pretty cool Tongue
but when is AI going to come out????????


Soon
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 05 May 2011 at 00:54
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Kurfist Kurfist wrote:

The resources are worthless, 1 prestige a day is where it is at!


We think players starting out in the game might prefer the resources, given that they have the 25 free prestige to start with - but not much to spend it on.

SC

Actually I can think of a good use for the 500x food pack for advanced players aswell.  Wink

But how about opening up the "resources instead of prestige" option for players more advanced than a week slightly? Perhaps some kind of sliding scale? Resources receivable in 24 hours is modified by a factor incorporating the number of cities a player has already?

res = 500 * 2^(n-1) where n is the total number of cities?

500 res for 1 city (or 100 of each resource)
1000 res for 2 city (or 200 of each)
2000 res for 3 city (or 400 of each)
...
128,000 res for 9 city (or 25,600 of each)
256,000 res for 10 city (or 51,200 of each)

Seems balanced to me? y/n?

If climb is slightly too steep you could modify the formula slightly... or you could just stop increasing the amount of resources after the 5th or 6th city or smthn. Just a thought. ^^
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Direct Link To This Post Posted: 05 May 2011 at 01:34

Oh i'd also like to make a suggestion, perhaps change the mechanics of the 1 free prestige so that a player must  have an active account or be below 5 prestige (can always activate account by waiting 5 days). Otherwise players could acumulate prestige too quickly without buying it.

In regards to advanced players and resources perhaps something like instantly recive 1000% of you hourly resource  production that would be about 200,000 for 5 X lvl.20 plots

Edited by col0005 - 05 May 2011 at 01:43
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Direct Link To This Post Posted: 05 May 2011 at 02:07
Oops scratch that I just realised that the 20% increase per hour only equals 20X24X7=3360%per hour and costs 4 prestige so the instant resources would be better value Confused and so yeah to the previouse player the sliding scale is much to high also

Edited by col0005 - 05 May 2011 at 02:08
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Direct Link To This Post Posted: 05 May 2011 at 02:35
This is what they call the 'trickle down' effect.


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Direct Link To This Post Posted: 05 May 2011 at 05:23
cool thanks for the thought :)
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Direct Link To This Post Posted: 05 May 2011 at 10:20
Originally posted by Createure Createure wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Kurfist Kurfist wrote:

The resources are worthless, 1 prestige a day is where it is at!


We think players starting out in the game might prefer the resources, given that they have the 25 free prestige to start with - but not much to spend it on.

SC

Actually I can think of a good use for the 500x food pack for advanced players aswell.  Wink

But how about opening up the "resources instead of prestige" option for players more advanced than a week slightly? Perhaps some kind of sliding scale? Resources receivable in 24 hours is modified by a factor incorporating the number of cities a player has already?

res = 500 * 2^(n-1) where n is the total number of cities?

500 res for 1 city (or 100 of each resource)
1000 res for 2 city (or 200 of each)
2000 res for 3 city (or 400 of each)
...
128,000 res for 9 city (or 25,600 of each)
256,000 res for 10 city (or 51,200 of each)

Seems balanced to me? y/n?

If climb is slightly too steep you could modify the formula slightly... or you could just stop increasing the amount of resources after the 5th or 6th city or smthn. Just a thought. ^^
 
Createure has put forward one way in which the daily bonus could be developed Smile. I would like to suggest some more.
 
1. the bonus could continue as it is but in addition the  res rewards  for completing certain quests could be amended including 'Special Quests' linked to obtaining say magical items or mission objectives linked to the faction hubs.  They would have thier own story line with adventurous risks and suitable rewards in res and/or prestige. In effect a player would have to work to earn these bonuses;
 
2. free bonus awards could be introduced on special holidays where every player gets the chance to locate and discover these special gifts which would be placed randomley around the landscape of Illryiad.  Thinking further on this - wouldn't it be great for the community if this was linked to one of the late greats and was called 'Shrapnel's Bounty' or some such;
 
These are just a couple of ideas to mull over Lamp
 


Edited by Aneirin - 05 May 2011 at 10:42
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Direct Link To This Post Posted: 05 May 2011 at 15:12
Some things very like both of these ideas are already in motion.

Regards,

SC
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