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Illyriad Admin
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Topic: 07MAR11 - Diplomatic Unit Data & Changes Posted: 07 Mar 2011 at 15:25 |
07MAR11 - DIPLOMATIC UNIT DATA
In
the forthcoming new version of the User Interface (UIv2) we're showing,
for the first time, Diplomatic Unit attack and defense values so that
players can gauge how strong or weak their diplomatic units are in
certain areas vs other units. This data isn't in the current v1 User Interface, so we felt we should publish it here. Our game balance team also took this opportunity to provide some more diversity between the units in terms of: - Unit build time
- Thief carrying capacity, and
- Movement speed
Most units
will have had these values changed - generally upwards - and these
changes come into effect immediately for all units in both User Interfaces. Currently moving
diplomatic units are *not* affected by movement speed changes until the
next time you send them out on a mission. In
general, your T1 (first) unit is stronger in Defence than your T2
(second) unit for each pairing, which is stronger in Attack - when you
compare their values weighted by their upkeep cost. So, bang for buck,
you get better defence with T1 units, and better attack with T2 units. Please
note that the Build time in minutes is the base build time, and that
upgrading your Consulate speeds this up, as do certain Sovereignty
Structures. So, without further ado, here are the important figures for Diplomatic Units.
Type |
Race |
Unit |
Build (mins) |
Speed |
Carry |
Attack |
Defense |
Scout |
Human |
Scout |
11 |
17 |
0 |
15 |
17 |
Scout |
Human |
Ranger |
16 |
22 |
0 |
34 |
28 |
Scout |
Elf |
Tracker |
13 |
22 |
0 |
18 |
20 |
Scout |
Elf |
Outrider |
19 |
30 |
0 |
40 |
36 |
Scout |
Dwarf |
Sentry |
12 |
14 |
0 |
14 |
17 |
Scout |
Dwarf |
Watcher |
17 |
18 |
0 |
33 |
31 |
Scout |
Orc |
Hunter |
10 |
18 |
0 |
15 |
17 |
Scout |
Orc |
Stalker |
15 |
20 |
0 |
36 |
30 |
Spy |
Human |
Agent |
17 |
17 |
0 |
17 |
21 |
Spy |
Human |
Spymaster |
22 |
23 |
0 |
39 |
37 |
Spy |
Elf |
Waysman |
19 |
21 |
0 |
14 |
17 |
Spy |
Elf |
Farseer |
24 |
28 |
0 |
32 |
32 |
Spy |
Dwarf |
Observer |
18 |
16 |
0 |
15 |
17 |
Spy |
Dwarf |
Keeper of Secrets |
22 |
19 |
0 |
36 |
30 |
Spy |
Orc |
Goblin Spy |
15 |
18 |
0 |
16 |
16 |
Spy |
Orc |
Listener In The Dark |
20 |
21 |
0 |
35 |
27 |
Thief |
Human |
Burglar |
22 |
15 |
59 |
15 |
16 |
Thief |
Human |
Master Thief |
27 |
22 |
64 |
38 |
30 |
Thief |
Elf |
Rogue |
25 |
19 |
50 |
14 |
17 |
Thief |
Elf |
Dark Elf |
30 |
25 |
54 |
31 |
29 |
Thief |
Dwarf |
Footpad |
24 |
14 |
57 |
18 |
20 |
Thief |
Dwarf |
Halfling |
29 |
16 |
60 |
39 |
36 |
Thief |
Orc |
Goblin Cutpurse |
21 |
17 |
71 |
14 |
18 |
Thief |
Orc |
Plunderer |
25 |
20 |
76 |
34 |
28 |
Saboteur |
Human |
Saboteur |
34 |
15 |
0 |
15 |
17 |
Saboteur |
Human |
Agent Provocateur |
44 |
22 |
0 |
35 |
29 |
Saboteur |
Elf |
Elven Pruner |
40 |
17 |
0 |
14 |
17 |
Saboteur |
Elf |
Dark Elf Saboteur |
49 |
25 |
0 |
34 |
32 |
Saboteur |
Dwarf |
Sapper |
37 |
13 |
0 |
16 |
17 |
Saboteur |
Dwarf |
Underminer |
45 |
19 |
0 |
36 |
34 |
Saboteur |
Orc |
Goblin Saboteur |
30 |
16 |
0 |
17 |
20 |
Saboteur |
Orc |
Arsonist |
40 |
19 |
0 |
40 |
35 |
Assassin |
Human |
Cutthroat |
49 |
16 |
0 |
18 |
18 |
Assassin |
Human |
Assassin |
64 |
22 |
0 |
39 |
35 |
Assassin |
Elf |
Willowblade |
55 |
18 |
0 |
15 |
17 |
Assassin |
Elf |
Night Shade |
69 |
24 |
0 |
34 |
30 |
Assassin |
Dwarf |
Executioner |
52 |
14 |
0 |
14 |
17 |
Assassin |
Dwarf |
Deep Dweller |
65 |
18 |
0 |
33 |
31 |
Assassin |
Orc |
Poisoner |
45 |
17 |
0 |
15 |
17 |
Assassin |
Orc |
Iqadron Acolyte |
60 |
19 |
0 |
36 |
30 |
Edited by GM Stormcrow - 07 Mar 2011 at 15:56
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 07 Mar 2011 at 16:08 |
I wish dwarves weren't slow as cold molasses.
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Raritor
Wordsmith
Joined: 20 Apr 2010
Location: Spain
Status: Offline
Points: 151
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Posted: 07 Mar 2011 at 22:30 |
Thanks for the information. I read long time ago that T1 were better defenders, but it is good to have it written.
I still do not completely understand how these values act. i have lost many units while making minor thefts, i guess consulate level is important (both for attack, and deffend?) and there's a random factor as well, but i'd like to understand it better before i lost another group of thousands.
thanks
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 07 Mar 2011 at 23:01 |
I would like to confirm that these Attack and Defense Values are UNCHANGED from the last several months. I.e., My experience on attack and defense remains valid. Thank you.
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Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
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Posted: 08 Mar 2011 at 19:41 |
At least the dwaarf has excellent thievery skills (well, halflings, technically), and pretty good Sabots.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 08 Mar 2011 at 21:09 |
Those thiefesy dwarvezes (to quote a certain golum)...
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bow locks
Forum Warrior
Joined: 09 Mar 2010
Status: Offline
Points: 211
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Posted: 08 Mar 2011 at 22:30 |
hobbits?
omigod, spellchecker has hobbits
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RuneMage
New Poster
Joined: 09 Mar 2011
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Points: 8
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Posted: 09 Mar 2011 at 10:59 |
Problem with dipl units having different speed and carry capacities is that these attributes help identify the race of the unknown diplomats and thus their owner. One of the intriguing point about the diplomatic units is the ability to stay unknown.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 09 Mar 2011 at 15:14 |
That's not a problem, it's a reward for people using their heads to solve problems and catch inconsistencies in less-cleverly-constructed framings.
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King EAM
Forum Warrior
Joined: 26 Aug 2010
Location: GA, USA
Status: Offline
Points: 273
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Posted: 12 Mar 2011 at 02:09 |
I wish we could see the current stats to see how exactly they will change.
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"It's hard to know until you're a Crow"
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