I'll give it a go...
1) what is the carrying capacity of a Thief? have simple Thief and advanced Thief the same carrying capacity?
50 for both.
2) what are exactly ALL the differences between simple and advanced thief?
Speed. advanced thieves can carry Advanced Goods and Gold. Basic thieves are basic resources only.
3) can Thieves steal the weapons, in a city, that are in caravans and waiting to be bought on marketplace?
It appears that this might protect stuff from thieves. But I am uncertain.
Runes and Thieves:
3) are Thieves killed by the killing runes? (ex: Ward of Destruction).
yes.
4) can Thieves be afraided by terror runes? (ex: Ward of Insanity)
yes.
5) If they are killed of frightened by a rune, does the defender have a report to tell him who attacked him with Thieves?
No. Only the # and type of unit. Not the owner's ID.
Defending Thieves:
6) is there a difference of attacking power between simple and advanced Thieves?
yes. Only attack with Advanced. Defend with Basic.
7) does a Thief have the same attack and defence value? (unlike military units?)
No.
8) when the Thieves passed thow the deffensive rune:
are all attacking Thieves blocked by simple and advanced defending Thieves? or are simple Thieves blocked by simple Thieves, and advanced Thieves blocked by advanced Thieves?
Both are treated the same by Runes. A basic thief defends best against both.
9) when the attacking Thieves won against the defending ones:
- are the defending ones completly destroyed?
- are the attacking ones suffering casualties?
Defenders never are destroyed. If attackers lose, 100% lose. This will change in future Illy releases, I am told.
Visibility of the Defender:
10) is there a chance for the attacking Thieves to steal the ressources without being seen by the defender's Thieves? (without starting a fight) can the defender receive a repot to tell who stole him in this case?
Interrogation will give the Defender a chance of ID'ing the attacker. A theft will always result in a Shamed Face Quartermaster report.
11) if attacking Thieves killed all defending Thieves, does the defenfer have a chance to receive a report that tells who stole him?
See 10 above.
12) if attacking Thieves were cought by defending ones, is there a chance that the defender doesn't receive a report that tells who tryed to steal him?
Yes. Most of the time this is the result until you have large #'s of defenders.
13) which factors can increase/decrease the visibility of the attacking Thieves for the defender? (difference of consulate level? difference of Thieves number/power? size of the defending city?
All of the above plus distance between Attacker and Defender. Not "visibility", but success. A defending city will "see" incoming hostile diplos at 1/2 consulate level + 5 Range. So a maximum of 15 square alert. However, Incoming hostile diplos always appear Red on the map so if you stumble upon them (or know who your assailant is), you may see the hostiles inbound before you recieve the formal alert.
Edit: bonus question :p : can we steal players who are in a NAP with us? in Confederation with us? can we steal our own alliance mates?
Yes.
can we steal ourself?
If possible, this is likely a game cheat and would be treated harshly by the GM.
Edited by The_Dude - 17 Jan 2011 at 05:48