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Torn Sky
Forum Warrior
Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
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Posted: 12 Oct 2010 at 01:30 |
the 13th we get the update and the 20th we get the spell so you have 7 days to go over the info and talk with your mates before you get the option to move
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Faya
Greenhorn
Joined: 18 Jun 2010
Location: USA
Status: Offline
Points: 44
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Posted: 12 Oct 2010 at 04:17 |
So its now not 4 weeks we have to decide where and if to move.. but just 1 week?
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lep
Greenhorn
Joined: 15 Jul 2010
Status: Offline
Points: 64
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Posted: 12 Oct 2010 at 04:22 |
No you get to see what's what.
Then you get 1 week to decide what to do before you get the spell.
Then you get 4 weeks before the spell's taken away again.
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Faya
Greenhorn
Joined: 18 Jun 2010
Location: USA
Status: Offline
Points: 44
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Posted: 12 Oct 2010 at 05:14 |
Ahh.. ok.. that makes more sense. Thanks.
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bow locks
Forum Warrior
Joined: 09 Mar 2010
Status: Offline
Points: 211
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Posted: 12 Oct 2010 at 08:37 |
Looks great!
sorry for being thick, but some mechanics.
1) all armies etc must be home in order to press 'move city / execute spell' etc 2) ALL sovereignty must be dropped? - this may take ages. 3) Cannot move within ten squares of neutral towns? PLEASE REMOVE INACTIVES!!!!!! 4) Production orders are not affected? 5) goods, chattels, pop etc all unaffected this time, next time may be penalty. 6) what about spells? friendly spells cast on you?
did i mention removing inactives?
Cheers,
Bow,
NB - please remove inactives!! Just in case i forgot to mention it!
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Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
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Posted: 12 Oct 2010 at 09:35 |
From what i understand from the above, the Biomes and Factions will be released on Wednesday the 13th, and on the 20th (next wednesday) we'll get the spell to be able to teleport. From THAT point on we'll have 4 weeks to teleport our cities before the spell is removed again.
EDIT: Also, the GMS mentioned in a previous thread on this that when you start casting the spell all your sov claims are automatically insta-dropped, so no waiting for that. The removing inactive 0-pop towns would be nice though.
Edited by Smoking GNU - 12 Oct 2010 at 09:38
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Posted: 12 Oct 2010 at 09:49 |
bow locks wrote:
3) Cannot move within ten squares of neutral towns? PLEASE REMOVE INACTIVES!!!!!! |
Towns at zero pop that have not been active in 1 week will not prevent you from settling near them; other towns that have been inactive over 4 weeks will not prevent you from settling near them.
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Smoking GNU
Forum Warrior
Joined: 12 Jun 2010
Location: Windhoek
Status: Offline
Points: 313
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Posted: 12 Oct 2010 at 10:43 |
GM ThunderCat wrote:
bow locks wrote:
3) Cannot move within ten squares of neutral towns? PLEASE REMOVE INACTIVES!!!!!! |
Towns at zero pop that have not been active in 1 week will not prevent you from settling near them; other towns that have been inactive over 4 weeks will not prevent you from settling near them. |
OK, this is new. And good to know :D
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bow locks
Forum Warrior
Joined: 09 Mar 2010
Status: Offline
Points: 211
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Posted: 12 Oct 2010 at 10:54 |
Dear Thundercat,
You are a god. many thanks.
Bow
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Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
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Posted: 12 Oct 2010 at 11:26 |
Returning to the release of the interim world map. On first impression. I am struck by the degree of research and design that must have gone into its development. I especially like the way in which the geographical locations reflect both the factions and cultures of Illyriad. It must have involved a great deal of effort, debate and fun in its design. Congratulations to all involved
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